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Cemetery Shade
Cemetery Shade
Location
Black Knife CatacombsGrace
CaelidRegion
Caelid CatacombsGrace
LimgraveRegion
Liurnia Highway SouthGrace
Liurnia of the LakesRegion
Tombsward CatacombsGrace
Weeping PeninsulaRegion
Drops
Kindred of Rot Ashes
Lhutel the Headless
Twinsage Sorcerer Ashes
Runes
6800
Description
Insect-ridden grave keepers.
Notes
Tombsward CatacombsGrace. Black Knife CatacombsGrace. Caelid CatacombsGrace Stance: 70. Parryable: Yes Is vulnerable to a critical hit after being stance broken or parried Damage: Slash, Pierce Inflicts: Hemorrhage Negations (or Absorptions). Standard: 10 Slash: 10 Strike: 10 Pierce: 35 Magic: 0 Fire: 0 Lightning: 0 Holy: -20 The negation numbers are the of your damage that gets blocked. For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated. Bigger number less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is. Resistances Poison: Immune Scarlet Rot: Immune Hemorrhage: Immune Frostbite: Immune Sleep: Immune Madness: Immune The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. Cemetery Shade Boss Guide Cemetery Shade Fight Strategy. The Best Tips for Cemetery Shade: Use Opaline Bubbletear before entering the boss arena to ensure you'll have time to to use your Spirit Calling Bell. Use the Swift Glintstone Shard Spell to hit it, as it can easily dodge slower sorceries. Bring Stanching Boluses to prevent Hemorrhage. Melee Users Blitz it Down: Cemetery Shade has extremely low health. If you've got enough damage output and the vitality to survive a few hits, you'll probably win a fight where you just trade blows until one of you dies. Defensive Maneuvers: If you want to play defensively, equip a shield with 100 physical negation. Block its attacks and guard counter afterwards to get in damage and wear down its Stance. You can also parry its attacks, but the timing is difficult since they come in rapid succession. It can still inflict Hemorrhage through a shield, so be ready to consume a Stanching Bolus. Magic and Ranged Users Quick Attacks: Cemetery Shade tends to teleport quickly around the arena, making it hard to hit if your cast time is slow or if you're using a ranged weapon skill like the Mighty Shot. Spells that like Swift Glintstone Shard that can be cast quickly are helpful, as long as you avoid its projectile attacks. Greatbows Barrage: A hit from a Greatbow will knock Cemetery Shade down if it hits. You can ensure that it does by firing right after it teleports. It'll take enough time getting back up for you to nock another arrow and repeat the process. Cemetery Shade Attacks & Counters Attack Description Counter Teleport Vanishes and reappears elsewhere in the arena. Used either to escape when being attacked or to close distance and reposition before attacking When the shade teleports close to you, there's a brief period before it starts to attack when you can roll away or start guarding Spit Trap Blows a bubble above its head, then shoots it at you. If it hits, you're unable to move or attack for 5 seconds Roll once the bubble is a little bigger than the Shade's head Spider Grab Its head begins to glow and its spider legs wriggle as it brings it down to grab your head. Only used after Spit Trap Avoid getting hit by Spit Trap Dual Stab Draws back both blades with tips pointed downwards and stabs you with them This attack's windup is difficult to distinguish from Furious Slashing, so the safest course of action is to get far away in case it does that. If you're up for a little risk, it's usually safe to block or dodge this it will usually teleport afterwards, but often close enough that you can still hit it with an attack Dual Slash Slashes both of its blades in a wide arc from its left to its right. Block or dodge to your right, then attack One-Two Slash Slashes once clockwise then again counterclockwise Block both attacks and then guard counter, or roll backwards Overhead Slam Slams both blades into the ground in front of it Dodge or block, then attack back. It's at its most vulnerable after this attack Pincer Attack Spreads its blades wide, then closes them in on both sides at once Because the attack comes from the sides this is a dangerous move to block. Rolling forward is more reliable Spinning Swings Slashes once from its right to its left, pauses for a moment, then slashes in the opposite direction four times in quick succession while moving forward. The long pause after the first strike gives you a chance to run away or try to stagger it out of the attack. Note that a single dodge won't get you fully out of range of its follow-up swings. Furious Slashing Draws back both blades with tips pointed upwards, slashes twice, pauses briefly, slashes five more times, then finishes with an Overhead Slam Once you see it pull back its blade, roll or run away and prepare to punish the Overhead Slam. Blocking this isn't advisable, since it will still inflict a substantial amount of Hemorrhage : Attack can be parried Cemetery Shade Notes & Other Trivia Cemetery Shade Combo Chart Cemetery Shade Tombsward CatacombsGrace. image Drops 2,200 Lhutel the Headless HP 780