
Crucible Knight Ordovis
| Location | |
| Auriza Hero's GraveGrace | |
| Capital OutskirtsRegion | |
Drops | |
| Crucible Axe Armor | |
| Crucible Axe Helm | |
| Crucible Gauntlets | |
| Crucible Greaves | |
| Ordovis's Greatsword | |
| Description | |
Ordovis, one of the two honored as foremost among the Crucible
Knights. | |
| Notes | |
Health:
5,460 HP each.
Defense: 111.
Stance: 80
Parryable: Yes
Is vulnerable to a
critical hit
after being
stance broken
or parried
Unaffected by
Bewitching Branch
Damage:
Standard, Pierce, Holy
Drops
28,000, Ordovis's Greatsword, Crucible Axe Helm, Crucible Axe Armor, Crucible Gauntlets, Crucible Greaves
See
Crucible Knight
for a full boss guide
Negations (or Absorptions).
Standard: 35
Slash: 35
Strike: 35
Pierce: 35
Magic: 40
Fire: 20
Lightning: 20
Holy: 40
The negation numbers are the of your damage that gets
blocked.
For example, if a negation is 60, 40 of that damage
by that type will go through and 60 will be negated.
Bigger
number less damage.
A negation of 100 means no damage goes
through, and a negation of -100 mean the enemy takes 2x damage
from that source.
0 means damage goes pretty much as is.
Resistances
Poison: 543 /
833 / 1290
Scarlet Rot: 543 /
833 / 1290
Hemorrhage: Immune
Frostbite: 543 /
833 / 1290
Sleep: 543 /
833 / 1290
Madness: Immune
The resistance numbers are the buildup amount to trigger it.
For example, if a resistance is 100 you must deal 100 points
of the given buildup to trigger it.
Note that these go down
over time, and increase each time the effect procs.
The values
after the / s indicate the increased resistances after each
successive proc.
NG and Beyond.
NG
NG
NG 2
NG 3
NG 4
NG 5
NG 6
NG 7
HP
5,460
7,977
8,774
9,173
9,572
10,370
10,769
11,167
Defense
111
118
121
124
129
135
141
153
Runes
28,000
84,000
92,400
94,500
100,800
102,900
105,000
107,100
Resistances
Poison
543 / 833 / 1290
585 / 875 / 1332
593 / 883 / 1340
602 / 892 / 1349
611 / 901 / 1358
620 / 910 / 1367
628 / 918 / 1375
637 / 927 / 1384
Scarlet Rot
543 / 833 / 1290
585 / 875 / 1332
593 / 883 / 1340
602 / 892 / 1349
611 / 901 / 1358
620 / 910 / 1367
628 / 918 / 1375
637 / 927 / 1384
Hemorrhage
Immune
Frostbite
543 / 833 / 1290
585 / 875 / 1332
593 / 883 / 1340
602 / 892 / 1349
611 / 901 / 1358
620 / 910 / 1367
628 / 918 / 1375
637 / 927 / 1384
Sleep
543 / 833 / 1290
585 / 875 / 1332
593 / 883 / 1340
602 / 892 / 1349
611 / 901 / 1358
620 / 910 / 1367
628 / 918 / 1375
637 / 927 / 1384
Madness
Immune
Crucible Knight Ordovis Boss Guide
Crucible Knight Ordovis Fight Strategy
Melee Users.
Spearfishing: Focus on killing the Crucible
Knight with the spear first, since it has the best reach and is
best at covering distance and disrupting your attacks on the other
one.
Try to draw it away from Ordovis, and keep pillars between
you and Ordovis when you're attacking the spear knight.
Don't get
greedy: if you get in more than a hit or two at a time, Ordovis
will catch up to you and make you regret it.
Parry Master:
Parrying
is particularly effective in this fight, since the invulnerability
frames during the parry itself and the critical hit afterwards
will both help keep you from getting overwhelmed by the
double-team.
It's still a good idea to try to separate them, but parrying will help you get more damage in more quickly
once you've got one on its own.
Magic and Ranged Users
Dodge & Snipe: Magic and ranged users will
often have an easier time with this fight, because the Crucible
Knights are relatively slow.
The main moves to watch out for are
Flying Dive and Great Tail Spin from Ordovis; and Flying Dash from
the Knight with the Spear.
Learn to dodge these and get in damage
when you can, especially with spells that do Lightning or Fire
damage, and you'll be golden. |