
Crucible Knight Ordovis
BossLands BetweenDrops remaining
2 locations5 rewards
Overview
- Type
- Boss
- World
- Lands Between

Loading 3D model
Locations
RegionLocation
Altus PlateauAuriza Hero's GraveGrace
Capital OutskirtsCapital OutskirtsRegion
Drops
DropCrucible Axe Armor
DropCrucible Axe Helm
DropCrucible Gauntlets
DropCrucible Greaves
DropOrdovis's Greatsword
Description
Ordovis, one of the two honored as foremost among the Crucible Knights.
Notes
Health: 5,460 HP each. Defense: 111.
Stance: 80
Parryable: Yes
Is vulnerable to a
critical hit
after being stance broken or parried
Unaffected by Bewitching Branch
Damage: Standard, Pierce, Holy
Drops 28,000, Ordovis's Greatsword, Crucible Axe Helm, Crucible Axe Armor, Crucible Gauntlets, Crucible Greaves
See Crucible Knight for a full boss guide Negations (or Absorptions). Standard: 35
Slash: 35
Strike: 35
Pierce: 35
Magic: 40
Fire: 20
Lightning: 20
Holy: 40
The negation numbers are the of your damage that gets blocked. For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated. Bigger number less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is. Resistances
Poison: 543 / 833 / 1290
Scarlet Rot: 543 / 833 / 1290
Hemorrhage: Immune
Frostbite: 543 / 833 / 1290
Sleep: 543 / 833 / 1290
Madness: Immune
The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the / s indicate the increased resistances after each successive proc. NG and Beyond. NG NG NG 2 NG 3 NG 4 NG 5 NG 6 NG 7
HP 5,460 7,977 8,774 9,173 9,572 10,370 10,769 11,167
Defense 111 118 121 124 129 135 141 153
Runes
28,000 84,000 92,400 94,500 100,800 102,900 105,000 107,100
Resistances
Poison
543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
Scarlet Rot
543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
Hemorrhage
Immune
Frostbite
543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
Sleep
543 / 833 / 1290 585 / 875 / 1332 593 / 883 / 1340 602 / 892 / 1349 611 / 901 / 1358 620 / 910 / 1367 628 / 918 / 1375 637 / 927 / 1384
Madness
Immune Crucible Knight Ordovis Boss Guide Crucible Knight Ordovis Fight Strategy Melee Users. Spearfishing: Focus on killing the Crucible Knight with the spear first, since it has the best reach and is best at covering distance and disrupting your attacks on the other one. Try to draw it away from Ordovis, and keep pillars between you and Ordovis when you're attacking the spear knight. Don't get greedy: if you get in more than a hit or two at a time, Ordovis will catch up to you and make you regret it. Parry Master: Parrying is particularly effective in this fight, since the invulnerability frames during the parry itself and the critical hit afterwards will both help keep you from getting overwhelmed by the double-team. It's still a good idea to try to separate them, but parrying will help you get more damage in more quickly once you've got one on its own. Magic and Ranged Users
Dodge & Snipe: Magic and ranged users will often have an easier time with this fight, because the Crucible Knights are relatively slow. The main moves to watch out for are Flying Dive and Great Tail Spin from Ordovis; and Flying Dash from the Knight with the Spear. Learn to dodge these and get in damage when you can, especially with spells that do Lightning or Fire damage, and you'll be golden.