
Crystalians
Overview
- Type
- Boss
- World
- Lands Between

Loading 3D model
Locations
Drops
Combat stats
Solo, New Game. Status values show the buildup needed for successive applications; the final value repeats.
| Attribute | Value |
|---|---|
| HP | 1,595 |
| Physical defense | 107 |
| Stance | 70 |
| Runes | 3,000 |
| Attribute | Value |
|---|---|
| Standard | 91% |
| Slash | 93.5% |
| Strike | 10% |
| Pierce | 93.5% |
| Magic | 94% |
| Fire | 94% |
| Lightning | 94% |
| Holy | 94% |
| Attribute | Value |
|---|---|
| Poison | 530 / 820 / 1,277 |
| Scarlet rot | 530 / 820 / 1,277 |
| Hemorrhage | Immune |
| Frostbite | 530 / 820 / 1,277 |
| Sleep | Immune |
| Madness | Immune |
| Death blight | Immune |
Description
Crystalians are a Field Boss in Elden Ring. Crystalians are humanoids opponents made of crystals. They are encountered in different locations with varying weapon configurations but the one thing they share is their extremely tough crystal bodies. These are optional bosses as players are not required to defeat them to advance in Elden Ring.
Putrid Crystalians is a variant of this boss that inflicts Scarlet Rot. Lesser Crystalian is the normal enemy form of this boss. The spirit of a Crystalian can be summoned for aid in battle using the Crystalian Ashes.
Notes
Crystalians are encountered in different locations with varying configurations:
Raya Lucaria Crystal TunnelGrace (Ringblade) [More Info ↓] [Map Link]
Academy Crystal CaveGrace (Spear & Staff) [More Info ↓] [Map Link]
Two (Staff & Staff) are meditating within a large formation of glintstone in a small bay west of the Folly on the LakeGrace [Map Link] site of grace, north of the Cathedral of Manus CelesGrace.
Altus TunnelGrace (Spear & Ringblade) [More Info ↓] [Map Link]
The end boss of Raya Lucaria Crystal TunnelGrace. [Map Link]
The end boss of Academy Crystal CaveGrace. [Map Link]
The end boss of Altus TunnelGrace. [Map Link]
Parryable: Yes
Is vulnerable to a critical hit after being stance broken or parried
Is vulnerable to a backstab critical
Before being stance broken, has an extra 90% negation for all damage types except Strike and has Tier 2 hardness
Once its stance has been broken at least once, all attacks will cause it to stagger
Damage: Standard (Ringblade), Standard, Pierce (Spear), Strike, Magic (Staff)