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Death Knight

Death Knight

BossRealm of ShadowDrops remaining
4 locations4 rewards

Overview

Type
Boss
World
Realm of Shadow
Death Knight preview

Loading 3D model

Locations

RegionLocation
Gravesite PlainFog Rift CatacombsGrace
Rauh BaseRauh BaseRegion
Scadu AltusScadu AltusRegion
Rauh BaseScorpion River CatacombsGrace

Drops

DropCerulean Amber Medallion +3
DropCrimson Amber Medallion +3
DropDeath Knight's Longhaft Axe
DropDeath Knight's Twin Axes

Combat stats

Solo, New Game. Status values show the buildup needed for successive applications; the final value repeats.

Stats
AttributeValue
HP19,285
Physical defense122
Stance80
Runes110,000
Damage negations
AttributeValue
Standard40%
Slash40%
Strike40%
Pierce20%
Magic40%
Fire20%
Lightning40%
Holy0%
Status resistances
AttributeValue
Poison648 / 938 / 1,395
Scarlet rot648 / 938 / 1,395
HemorrhageImmune
Frostbite648 / 938 / 1,395
Sleep648 / 938 / 1,395
MadnessImmune
Death blightImmune

Description

Death Knight is a Field Boss in Elden Ring. Death Knight is a repeat boss that wields various weapons that can conjure lightning and is found standing guard in the catacombs. This is an optional boss as players don't need to defeat it to advance in Shadow of the Erdtree.

Notes

  • Fog Rift CatacombsGrace [More Info ↓] [Map Link]

  • Scorpion River CatacombsGrace [More Info ↓] [Map Link]

Jump down the Fog Rift FortLandmark from the Scadu AltusRegion - West Site of Grace while riding Torrent. Navigate toward the northern area, and walk past the cemetery to see the entrance to Fog Rift CatacombsGrace. This boss is at the end of the catacombs. [Map Link] [Video Link]

The entrance to Scorpion River CatacombsGrace is located at the end of the river flowing near Temple Town RuinsGrace. You will come across Ravine NorthGrace - Site of Grace which indicates that you are at the right location. Follow this river until you see scattered tombs, and the door to the Catacombs is at the far end. [Map Link] [Video Link]

  • Parryable: Yes

  • Is vulnerable to a critical hit after being stance broken or parried

  • Is vulnerable to a backstab critical

  • Damage: Standard, Lightning