
Farum Azula Dragon
Overview
- Type
- Enemy
- World
- Lands Between

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Locations
Drops
Description
Farum Azula Dragons are Hostile Creatures in Elden Ring. They are the many four-winged dragons seen around Crumbling Farum AzulaDungeon. Some can be found sleeping, while others may fly in and ambush you. For named Ancient Dragons, see Ancient Dragons page.
Notes
Several Farum Azula Dragons can be found within the legacy dungeon of Crumbling Farum AzulaDungeon. They come in two varieties: Greater Farum Azula Dragons, which wield lightning, and Lesser Farum Azula Dragons, which do not. A total of two Greater Azula Dragons and three Lesser Dragons can be encountered in the following locations:
The first Greater Farum Azula dragon is encountered on the curved bridge after the Crumbling Beast GraveGrace Site of Grace. You can summon Spirit Ashes for this fight. This dragon will not vanish even if the player moves to an area where it cannot reach them. It drops an Ancient Dragon Smithing Stone + 32,400 Runes on defeat and will not respawn.
From the Tempest-Facing BalconyGrace Site of Grace, turn around, run through the temple building, and ride down the elevator on the other side. Turn right from the elevator, then hop across the floating rocks onto a circular platform with a Smithing Stone (8). You will be attacked by the first Lesser Farum Azula Dragon when you reach that platform. If you leave the platform without defeating the dragon, it will turn to mist and vanish, becoming inaccessible until the player fast travels or rests at a site of grace. Defeating it rewards 21,600 Runes, and the dragon will not respawn.
A second Lesser Farum Azula Dragon sleeps deeply atop the temple to the left of the Tempest Facing Balcony. If you are at the final step of Iron Fist Alexander's questline, it will not spawn; the area will instead serve as the arena for Alexander's final duel. This dragon will not reappear even after you have defeated Alexander. It can be reached most quickly by traveling to the Dragon Temple LiftGrace site of grace and hugging the right edge of the map as you proceed out of the temple. This dragon will not awaken unless the player strikes it directly with an attack; walking, running, or even attacking near it provokes no response. This dragon will not vanish even if the player moves to an area it cannot reach. Defeating it rewards 14,400 Runes, and the dragon will not respawn.
A third Lesser Farum Azula Dragon can be found sleeping behind a courtyard full of skeletal Beastmen. Nearby is a Smithing Stone (8) on a corpse, and a small scarab carrying the Golden Lightning Fortification incantation. This dragon sleeps less deeply than its counterpart; it will not awaken while the player is crouched, but walking, sprinting, or attacking near it will awaken the beast. If the player retreats within or past the fallen ruins leading to the dragon's ledge, it will turn to mist and vanish, becoming inaccessible until the player fast travels or rests at a site of grace. Defeating this dragon will reward the player with 21,600 Runes, as well as drop 3x Gravel Stone. This dragon does respawn.
A second, heavily-injured, Greater Farum Azula Dragon will attack you with intermittent bursts of lightning as you advance from the Dragon TempleGrace Roof Site of Grace. If you approach the plaza where it stands, it will begin to attack. If the player enters the small building to the back left of the plaza, hides behind the rubble on the left side of the plaza, or travels along the path to the right side of the plaza, the dragon will vanish and become inaccessible until the player fast travels or rests at a grace. Defeating it rewards 32,400 Runes and and Ancient Dragon Smithing Stone. This dragon does not respawn.
Deals Fire, Lightning and Standard Damage
Strong against Elemental-type damage (most noticeably Lightning)
Ancient Dragon
Weaker against Pierce Damage.
Weak spot: Head
Can be poise-broken for a riposte, but it is very difficult due to poise-damage reduction. Even with hits to the head, the player will earlier eliminate the dragon and not break his poise.
Hits to head deals double poise damage, so its "actual poise" is 300 with only this type of hits.
Parryable: No
The Farum Azula Dragons use different movesets
The first Greater Farum Azula Dragon encountered at the beginning of the area uses a modified version of Ancient Dragon Lansseax's moveset, adding Lichdragon Fortissax's divebomb attack, a unique aerial glaive attack, and using Lansseax's Ancient Dragon Lightning Strike attack throughout the battle instead of just as an opener. It shares Lansseax's phase transition at 50% HP and the resulting alterations to the moveset.
The second Greater Farum Azula Dragon uses a modified version of Lichdragon Fortissax's second phase moveset, with the only difference being the omission of Fortissax's Lightning Glaive attack.
The lesser Farum Azula Dragons share the same moveset: a truncated version of the basic moveset shared between Lansseax and Fortissax. They lack the divebomb, all lightning summoning attacks, and do not generate lightning aftershocks with their claw attacks and double-handed slam. Despite this, they still undergo the same phase transition at close to 50% HP, altering the way they perform their combos. It is worth noting that the first Lesser Farum Azula Dragon may also be either guaranteed (or at least more heavily weighted) to perform the standing firebreath attack following a repositioning hop compared to the others, but further testing is needed to confirm this.
The Greater Dragons, despite cladding themselves in lightning, share the same lightning flat defense and absorption (as well as all other flat defense and absorption values) with the Lesser Azula Dragons.
Farum Azula Dragons, like Lansseax and Fortissax, take double damage from attacks to the head. This vulnerability can be triggered even by some AoE spells such as Greyoll's Roar. Additionally, attacks on sleeping or otherwise unaware dragons deal 1.5 times the standard damage, which stacks multiplicatively with their head weakspot.
The teleportation animation typically played by the dragons when they vanish in response to the player moving to an inaccessible area can be "overridden" if another animation, such as landing from an aerial attack, is playing instead. If this occurs, the dragon may simply vanish without any noticeable animation; this has no practical effect and the dragon can be encountered again by resting at a site of grace or fast traveling.