Imp

EnemyLands BetweenDrops remaining
29 locations18 rewards

Overview

Type
Enemy
World
Lands Between
Imp preview

Loading 3D model

Locations

RegionLocation
Mountaintops of the GiantsAlbinauric RiseLandmark
Altus PlateauAuriza Side TombGrace
CaelidCaelidRegion
Liurnia of the LakesCliffbottom CatacombsGrace
Mountaintops of the GiantsConsecrated SnowfieldGrace
Mountaintops of the GiantsConsecrated Snowfield CatacombsGrace
Scadu AltusDarklight CatacombsGrace
Gravesite PlainFog Rift CatacombsGrace
LimgraveFringefolk Hero's GraveDungeon
Mountaintops of the GiantsGiant-Conquering Hero's GraveGrace
Mountaintops of the GiantsGiants' Mountaintop CatacombsGrace
LimgraveImpaler's CatacombsGrace
Altus PlateauLeyndell CatacombsGrace
Altus PlateauLeyndell, Royal CapitalDungeon
LimgraveLimgraveRegion
Liurnia of the LakesLiurnia Highway SouthGrace
Liurnia of the LakesLiurnia of the LakesRegion
CaelidMinor Erdtree CatacombsGrace
Altus PlateauMirage RiseLandmark
Mountaintops of the GiantsMountaintops of the GiantsRegion
LimgraveMurkwater CatacombsGrace
Liurnia of the LakesRoad's End CatacombsGrace
Altus PlateauSainted Hero's GraveGrace
Rauh BaseScorpion River CatacombsGrace
LimgraveStormfoot CatacombsGrace
Altus PlateauSubterranean Shunning-GroundsDungeon
CaelidWar-Dead CatacombsGrace
Weeping PeninsulaWeeping PeninsulaRegion
Altus PlateauWyndham CatacombsGrace

Drops

DropFire Pot
DropForked Greatsword2%
DropForked Hatchet2%
DropForked-Tongue Hatchet
DropFulgurbloom10%
DropGlintstone Firefly10%
DropImp Head (Cat)0.5%
DropImp Head (Fanged)0.5%
DropImp Head (Long-Tongued)0.5%
DropImp Head (Wolf)1.5%
DropLightning Pot
DropLizard Greatsword
DropMagic Pot
DropMushroom10%
DropSmithing Stone (1 - 5)
DropSmithing Stone (6-7)1%
DropSmithing Stones
DropSmoldering Butterfly10%

Combat stats

Solo, New Game. Status values show the buildup needed for successive applications; the final value repeats.

Stats
AttributeValue
HP389
Physical defense107
Stance30
Runes40
Damage negations
AttributeValue
Standard10%
Slash35%
Strike0%
Pierce35%
Magic20%
Fire40%
Lightning40%
Holy40%
Status resistances
AttributeValue
PoisonImmune
Scarlet rotImmune
HemorrhageImmune
FrostbiteImmune
SleepImmune
MadnessImmune
Death blightImmune

Description

Imps are Small Humanoid Enemies in Elden Ring.

Imps resemble living stone statues of gangly winged gargoyles, some bearing the heads of cats or wolves. They typically wield Forked Hatchets or Forked Greatswords, as well as throwing daggers and throwing pots that deal fire, magic, or lightning damage.

They are found largely in tombs and catacombs, and will attack trespassers with extreme prejudice. They typically lie in wait either by posing as harmless statues, waiting around corners, or clinging to walls and ceilings. Once they detect an intruder, they spring into action, jumping and scampering nimbly about to close in on their targets before relentlessly striking with their weapons, or else attacking from afar with throwing daggers or pots. With the exception of pots, all the weapons that Imps wield inflict Bleed damage.

The spirits of two (2) Fanged Head Imps can be summoned for aid in battle using the Fanged Imp AshesImpe spirits of two (2) Fanged Head Imps can be summoned for aid in battle using the Fanged Imp Ashes.

Imps are pesky little creatures that can quickly overwhelm the player if they're not careful. Most of them attack in groups of two or more, and their Bleed-inducing weapons combined with their rapid attacks can kill the player before they even completely fill their Hemorrhage bar. When exploring catacombs, players should be wary when walking through doorways or around corners, as there may be an imp lying in wait just out of sight ready to jump on the player or smack them with a greatsword. They can also be found lurking on higher-up ledges ready to attack with daggers and pots.

Fighting imps can be tricky- being made of stone, they are somewhat resistant to most attacks, and are immune to all status effects (Hemorrhage, Sleep, Frostbite, Madness, Poison, Scarlet Rot, and Death Blight). However, they take full damage against Strike-type damage, and are less resistant to Magic type attacks. In fact, one of the best weapons to use against imps are Crystal Darts: though they don't do a lot of damage by themselves, a couple hits with Crystal Darts will cause imps to "short-circuit" (indicated by the afflicted imp standing ramrod-straight and emitting blue sparks), making them go berserk and attack whoever is closest to them, friend or foe. This is especially useful to help kill off other enemies in the room with the short-circuited imp, or at the very least whittle them down for the player to take out more easily.

Notes

Where to Find Imps:

  • Players can encounter Imp within the dungeons and catacombs of LimgraveRegion.

  • Impaler's CatacombsGrace

  • Tombsward CatacombsGrace

  • Cliffbottom CatacombsGrace

  • Minor Erdtree CatacombsGrace

  • Wyndham CatacombsGrace

  • Murkwater CatacombsGrace

  • Fringefolk Hero's GraveDungeon

  • Road's End CatacombsGrace

  • Auriza Side TombGrace

  • On the yellow rooftop of buildings south of East Capital RampartGrace site of grace in Leyndell, Royal CapitalDungeon

  • Giants' Mountaintop CatacombsGrace

  • Consecrated Snowfield CatacombsGrace

DLC Locations

  • Fog Rift CatacombsGrace

  • Scorpion River CatacombsGrace

  • Darklight CatacombsGrace

  • Fog Rift CatacombsGrace

  • Scorpion River CatacombsGrace

  • Darklight CatacombsGrace

  • Depending on which Imp it is and what dungeon they're found in, they can throw Fire Pots, Magic Pots, or Lightning Pots and can drop Smoldering Butterflies, Glintstone Fireflies and Fulgurbloom respectively.

  • They use Throwing Daggers that can somehow do Hemorrhage buildup, even though Kukris are the throwing knife that does Hemorrhage buildup, not Throwing Daggers.

  • Like the Lesser Burial Watchdogs and the Golems, Imps can also be short-circuited by Crystal Darts and will attack the closest entity, friend or foe.

  • They are a callback to a similar enemy from Dark Souls III, the Thralls.