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Mad Pumpkin Head
Mad Pumpkin Head
Location
Caelem RuinsGrace
CaelidRegion
LimgraveRegion
Waypoint RuinsLandmark
Runes
1100
Description
Though he has stifled his panic within the dark confines of his helmet, he rampages as if driven mad when agitated by bloodshed or the humming of insects. This mad soldier is all that is left of a broken gladiator.
Notes
Waypoint RuinsLandmark. Caelem RuinsGrace Stance: 65. Parriable: No. Is vulnerable to a critical hit after being stance broken or parried While the flail variant's cant be parried, their punch attacks can be. The head has extra armor, and attacks that hit it will do only 20 of base damage. Negations (or Absorptions). Standard: 0 Slash: -10 Strike: 10 Pierce: 0 Magic: 0 Fire: 0 Lightning: -20 Holy: 0 The negation numbers are the of your damage that gets blocked. For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated. Bigger number less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is. Mad Pumpkin Head Boss Guide Mad Pumpkin Head Fight Strategy. The Best Tips for Mad Pumpkin Head: Summon the Lone Wolf Ashes to help stagger him, giving you an opening for free damage. Attack from behind to avoid hitting his head. Melee Users After a sequence of slow but heavy attacks, he will slowly reposition himself before attacking again. This is your chance to punish him. When dodging his attacks, try to end up behind him so you can hit his unprotected back once he's finished. Magic and Ranged Users Avoid shooting his head with spells or arrows. You can use Spirit Ashes to distract him so you can hit his back, or keep moving and rolling away to create enough distance to fire off spells or arrows. Mad Pumpkin Head Attacks & Counters Attack Description Counter Hand Strike Strikes with his weaponless left hand Sidestep or roll backwards Head Slam Rears his pumpkin head back, then slams it down in front of him Roll forward through the head slam, then attack his back while he recovers Flail Variant Double Swing Swings his flail twice slowly, first counterclockwise then clockwise Move backwards or roll to the side Ground Hit Leans back, then thrusts the flail violently into the ground Roll to either side Up-Down Combo Swings the flail up and then immediately back down Roll to either side Big Swing Holds or twirls the flail behind it, then swings counterclockwise Roll to the right Mad Pumpkin Head (Flail) Combo Chart Mad Pumpkin Head Waypoint RuinsLandmark. Drops 1,100 HP 1,328