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Magma Wyrm
Magma Wyrm
Location
CaelidRegion
Fort LaieddLandmark
Gael TunnelGrace
Mt. GelmirRegion
Volcano ManorGrace
Drops
Ancient Dragon Smithing Stone
Dragon Heart
Moonveil
Runes
5044
Description
Those who have performed the Dragon Communion will find their humanity slowly slipping away. Once they fully succumb to their fate, they are left no more than wyrms that crawl the earth.
Notes
Gael TunnelGrace. Fort LaieddLandmark. Volcano ManorGrace Dragon's PitGrace Stance: 120. Parryable: No Is vulnerable to a critical hit after being stance broken Dragon type Weak spot: Head Damage: Slash, Strike, Fire Negations (or Absorptions). Standard: 10 Slash: 35 Strike: 10 Pierce: 10 Magic: 40 Fire: 100 Lightning: 40 Holy: 40 The negation numbers are the of your damage that gets blocked. For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated. Bigger number less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is. Magma Wyrm Boss Guide Magma Wyrm Boss Video Guide. Magma Wyrm Fight Strategy The Best Tips for Magma Wyrm: Use Redmane Knight Ogha Ashes for his durability, fire resistance, and ranged attacks which can hit the Magma Wyrm's head for extra damage If you don't have Ogha yet, Crystalian Ashes, Banished Knight Engvall Ashes, or Banished Knight Oleg Ashes are all effective for drawing (and surviving) aggresion On the other hand, Ancestral Follower Ashes and Latenna the Albinauric are useful for hitting its head for extra damage Use the Rock Sling spell to take advantage of its weakness to physical damage Use Flamedrake Talisman to reduce fire damage Melee Users Heads I Win: Magma Wyrm takes more damage if you attack its head, so if you learn when it's vulnerable you can deal a lot of damage very quickly. Stay in front of it just far enough away to easily dodge its sword attacks but close enough to move in when it starts using Lava Belch. Avoid its sides if at all possible: it's hard to read its windups from there so its attacks can take you by surprise. Tails You Lose: On the other hand, very few of its attacks can reliably or quickly hit directly behind it. If you focus on attacking its tail, you won't do as much damage but you won't have to work as hard to stay alive. If it starts to turn around, back up and move back in when you have a safe opportunity to run through its legs. Just be careful not to get boxed in by the lava it leaves lying on the ground. Magic and Ranged Users Heads Up: Magic and ranged users have the advantage of being able to target its head at any time for extra damage. You can use quick-casting spells for added accuracy, or focus more on physical spells to take advantage of its relative lack of physical defense. Whatever you do, though, avoid fire damage because of its massive fire resistance. Orbital Dynamics: Magma Wyrm doesn't rotate very quickly, so try to continue moving around it so it spends as much time as possible turning rather than attacking. This is particularly useful when you're using spirit summons: whenever it's focused on them, use that opportunity to stand on its opposite side to it has to rotate as much as possible once you draw its ire. Magma Wyrm Attacks & Counters Attack Description Counter Phase 1 Swing Swings its scalesword in various directions Roll into the swing or jump over it since it usually stays close to the ground Hook After a downsward swing that extends its sword in front of it, pulls the sword back towards itself Either roll away from the wyrm through the sword, or keep to its right flank so the attack misses entirely Scalesword Slam Lifts its sword horizontally in both hands, then slams it down doing damage in a large area Roll or jump forward slightly after its left hand grabs the sword, then attack its head Gliding Slam Grabs its sword in its mouth and jumps into the air, gliding forward before slamming the sword on the ground as it lands If you're close enough, run underneath it and attack its tail. If you're further away, run even further back Charge Raises its head as lava pools at its mouth, then charges forward while drooling lava along its path that lingers on the ground for a short time The windup can look a lot like Lava Belch, so check to make sure its head is pointed outwards and its front feet stay on the ground. Roll to either side, keep your distance, and wait for this attack to finish and the lava to disperse before you renew your assault Lava Belch Raises its head as lava pools at its mouth, then sends a glob flying at you. The lava lingers on the ground for a a short time If it's facing forward the windup can look a lot like a Charge, so check to make sure its head is pointed straight up and both its hands lift off the ground. If so, you can safely attack for several seconds If it's facing sideways, hug its body, move underneath its head, and attack Phase 2 Rise Up Once it reaches 60 HP or lower, rises up onto its hind legs and drools lava onto its sword, leaving a pool that lingers on the ground for a short time. This is only used once and signals the beginning of Phase 2 Attack its tail Swing Swings its scalesword in various directions Roll into the swings Stab Crouches down then stabs its scalesword forward, then roars harmlessly Roll to your right and attack its head Scalesword Chop Turns its head counterclockwise, raises its sword above its head, then quickly chops it down onto the ground. This does not create a shockwave Roll forward through the chop and attack its tail Scalesword Slam Raises its sword high above its head with two hands, waits a moment, then slams it into the ground creating a massive shockwave Attack as it raises the sword, then roll back just after it lifts its right foot so you're positioned to attack its head. Don't bother trying to get behind it, since the shockwave will hit you anyway Rolling Swing Rolls onto its tail and then towards you before swinging its scalesword at you counterclockwise and down Roll left as soon as you see it open its mouth Lava Belch Raises its head as lava pools at its mouth, then sends a glob flying at you. The lava lingers on the ground for a a short time Run towards it and attack its legs Lava Spray Raises its head as lava pools at its mouth, then sprays many globs in a clockwise arc in front of it. The lava lingers on the ground for a a short time Attack it during the windup, then run behind it to avoid being pushed into the lava pools Magma Drool Raises its head as magma pools at its mouth if it's not in the middle of a combo, then lets it flow down in front of it, leaving a pool that lingers on the ground for a short time Run through its legs and attack its tail where the magma can't reach you Magma Wyrm Notes & Other Trivia Magma Wyrms are individuals who have heavily partaken of Dragon Communion and degenerated into mere imiations of dragons. This is a recurring theme of Souls games, like in Dark Souls, there was a Dragon Cult built on worshipping and imitating the power of the Everlasting Dragons, and it is not too dissimilar here Magma Wyrms have two additional sets of teeth that protrude from the roofs of their mouths, similar to the pterygoidal teeth of mosasaurs The Magma Wyrms' breath cannot knock players down. Magma Wyrm Phase 1 Combo Chart Magma Wyrm Phase 2 Combo Chart Magma Wyrm Gael TunnelGrace. Drops 7,500 Dragon Heart Moonveil HP 7,141