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Morgott, the Omen King
Morgott, the Omen King
Location
Elden ThroneGrace
Leyndell, Royal CapitalDungeon
Drops
Morgott's Great Rune
Remembrance of the Omen King
Talisman Pouch
Runes
120000
Description
Have it writ upon thy meagre grave:. Felled by King Morgott Last of all kings.
Notes
Health: 10,399 HP. Defense: 114. Stance: 80 Parryable: Yes, but 3 parries are required per stance break Is vulnerable to a critical hit after being stance broken or parried Damage: Slash, Pierce, Holy (Phase 1), Slash, Pierce, Fire, Holy (Phase 2) Inflicts: Hemorrhage Drops 120,000, Remembrance of the Omen King, Morgott's Great Rune , Talisman Pouch (NG only and only if Margit, the Fell Omen has not yet been defeated) Margit's Shackle can be used to stun Morgott twice during the first phase and using it while he's under the phase 2 threshold will begin the transition animation if he's still in Phase 1 Morgott has a scripted Holy Swords Rain attack at the 80 HP threshold, after that attack he unlocks new abilities such as Spear Charge, Sword Hammer Spin, and the Holy Swords Rain Morgott normally goes into Phase 2 after getting damaged under 60 HP with the hard cap being 55 HP while staggered In second phase, Morgott unlocks a few abilities such as Geysers after any attack that hits the floor, Bloodflame Grab, Bloodflame Slam, Bloodflame Chase and a Rapid Weapon Change attack that's only available when he's below 30 HP Negations (or Absorptions). Standard: 0 Slash: -10 Strike: 0 Pierce: 0 Magic: 0 Fire: 0 Lightning: 0 Holy: 40 The negation numbers are the of your damage that gets blocked. For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated. Bigger number less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is. Resistances Poison: 337 / 435 / 725 / 1182 Scarlet Rot: 337 / 435 / 725 / 1182 Hemorrhage: 337 / 435 / 725 / 1182 Frostbite: 337 / 435 / 725 / 1182 Sleep: 552 / 842 / 1299 Madness: Immune The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the / s indicate the increased resistances after each successive proc. NG and Beyond. NG NG NG 2 NG 3 NG 4 NG 5 NG 6 NG 7 HP 10,399 13,029 14,331 14,983 15,634 16,937 17,589 18,240 Defense 114 118 121 124 130 136 141 153 Runes 120,000 360,000 396,000 405,000 432,000 441,000 450,000 459,000 Resistances Poison 337 / 435 / 725 / 1182 362 / 460 / 750 / 1207 367 / 465 / 755 / 1212 372 / 470 / 760 / 1217 378 / 476 / 766 / 1223 383 / 481 / 771 / 1228 389 / 487 / 777 / 1234 394 / 492 / 782 / 1239 Scarlet Rot 337 / 435 / 725 / 1182 362 / 460 / 750 / 1207 367 / 465 / 755 / 1212 372 / 470 / 760 / 1217 378 / 476 / 766 / 1223 383 / 481 / 771 / 1228 389 / 487 / 777 / 1234 394 / 492 / 782 / 1239 Hemorrhage 337 / 435 / 725 / 1182 362 / 460 / 750 / 1207 367 / 465 / 755 / 1212 372 / 470 / 760 / 1217 378 / 476 / 766 / 1223 383 / 481 / 771 / 1228 389 / 487 / 777 / 1234 394 / 492 / 782 / 1239 Frostbite 337 / 435 / 725 / 1182 362 / 460 / 750 / 1207 367 / 465 / 755 / 1212 372 / 470 / 760 / 1217 378 / 476 / 766 / 1223 383 / 481 / 771 / 1228 389 / 487 / 777 / 1234 394 / 492 / 782 / 1239 Sleep 552 / 842 / 1299 593 / 883 / 1340 601 / 891 / 1348 610 / 900 / 1357 619 / 909 / 1366 628 / 918 / 1375 637 / 927 / 1384 646 / 936 / 1393 Madness Immune