Morgott, the Omen King
Location | |
Elden ThroneGrace | |
Leyndell, Royal CapitalDungeon | |
Drops | |
Morgott's Great Rune | |
Remembrance of the Omen King | |
Talisman Pouch | |
Runes | |
120000 | |
Description | |
Have it writ upon thy meagre grave:.
Felled by King Morgott Last of all kings. | |
Notes | |
Health: 10,399 HP.
Defense: 114.
Stance: 80
Parryable: Yes, but 3 parries are required per stance break
Is vulnerable to a critical hit after being stance broken or parried
Damage: Slash, Pierce, Holy (Phase 1), Slash, Pierce, Fire, Holy (Phase 2)
Inflicts: Hemorrhage
Drops 120,000, Remembrance of the Omen King, Morgott's Great Rune
, Talisman Pouch (NG only and only if Margit, the Fell Omen has not yet been defeated)
Margit's Shackle can be used to stun Morgott twice during the first phase and using it while he's under the phase 2 threshold will begin the transition animation if he's still in Phase 1
Morgott has a scripted Holy Swords Rain attack at the 80 HP threshold, after that attack he unlocks new abilities such as Spear Charge, Sword Hammer Spin, and the Holy Swords Rain
Morgott normally goes into Phase 2 after getting damaged under 60 HP with the hard cap being 55 HP while staggered
In second phase, Morgott unlocks a few abilities such as Geysers after any attack that hits the floor, Bloodflame Grab, Bloodflame Slam, Bloodflame Chase and a Rapid Weapon Change attack that's only available when he's below 30 HP
Negations (or Absorptions).
Standard: 0
Slash: -10
Strike: 0
Pierce: 0
Magic: 0
Fire: 0
Lightning: 0
Holy: 40
The negation numbers are the of your damage that gets blocked.
For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated.
Bigger number less damage.
A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source.
0 means damage goes pretty much as is.
Resistances
Poison: 337 / 435 / 725 / 1182
Scarlet Rot: 337 / 435 / 725 / 1182
Hemorrhage: 337 / 435 / 725 / 1182
Frostbite: 337 / 435 / 725 / 1182
Sleep: 552 / 842 / 1299
Madness: Immune
The resistance numbers are the buildup amount to trigger it.
For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it.
Note that these go down over time, and increase each time the effect procs.
The values after the / s indicate the increased resistances after each successive proc.
NG and Beyond.
NG
NG
NG 2
NG 3
NG 4
NG 5
NG 6
NG 7
HP
10,399
13,029
14,331
14,983
15,634
16,937
17,589
18,240
Defense
114
118
121
124
130
136
141
153
Runes
120,000
360,000
396,000
405,000
432,000
441,000
450,000
459,000
Resistances
Poison
337 / 435 / 725 / 1182
362 / 460 / 750 / 1207
367 / 465 / 755 / 1212
372 / 470 / 760 / 1217
378 / 476 / 766 / 1223
383 / 481 / 771 / 1228
389 / 487 / 777 / 1234
394 / 492 / 782 / 1239
Scarlet Rot
337 / 435 / 725 / 1182
362 / 460 / 750 / 1207
367 / 465 / 755 / 1212
372 / 470 / 760 / 1217
378 / 476 / 766 / 1223
383 / 481 / 771 / 1228
389 / 487 / 777 / 1234
394 / 492 / 782 / 1239
Hemorrhage
337 / 435 / 725 / 1182
362 / 460 / 750 / 1207
367 / 465 / 755 / 1212
372 / 470 / 760 / 1217
378 / 476 / 766 / 1223
383 / 481 / 771 / 1228
389 / 487 / 777 / 1234
394 / 492 / 782 / 1239
Frostbite
337 / 435 / 725 / 1182
362 / 460 / 750 / 1207
367 / 465 / 755 / 1212
372 / 470 / 760 / 1217
378 / 476 / 766 / 1223
383 / 481 / 771 / 1228
389 / 487 / 777 / 1234
394 / 492 / 782 / 1239
Sleep
552 / 842 / 1299
593 / 883 / 1340
601 / 891 / 1348
610 / 900 / 1357
619 / 909 / 1366
628 / 918 / 1375
637 / 927 / 1384
646 / 936 / 1393
Madness
Immune |