Night's Cavalry
Location | |
Altus PlateauGrace | |
Bellum ChurchGrace | |
Bellum HighwayLandmark | |
CaelidRegion | |
Consecrated SnowfieldGrace | |
DragonbarrowRegion | |
Dragonbarrow ForkGrace | |
Dragonbarrow WestGrace | |
Forbidden LandsGrace | |
LimgraveRegion | |
Liurnia Highway SouthGrace | |
Liurnia of the LakesRegion | |
Weeping PeninsulaRegion | |
Drops | |
Ancient Dragon Smithing Stone | |
Ash of War: Barricade Shield | |
Ash of War: Bloodhound's Step | |
Ash of War: Giant Hunt | |
Ash of War: Ice Spear | |
Ash of War: Phantom Slash | |
Ash of War: Poison Moth Flight | |
Ash of War: Repeating Thrust | |
Ash of War: Shared Order | |
Liurnia South | |
Night's Cavalry Set | |
Nightrider Flail | |
Nightrider Glaive | |
Runes | |
36000 | |
Description | |
The Night's Cavalry, who now wander the dim roads at night, were once led by the Fell Omen and were deliverers of death for great warriors, knights, and champions. | |
Notes | |
LimgraveRegion.
Weeping PeninsulaRegion.
Liurnia South
Liurnia North
CaelidRegion
Altus PlateauGrace
Forbidden LandsGrace
DragonbarrowRegion
Consecrated SnowfieldGrace
Stance: 80.
There is a poise-damage reduction multiplier of 0.2, so every hit deals only 20 of basic poise damage.
Resummoning the horse resets their poise
Poise cannot be broken while mounted.
Is vulnerable to a critical hit after being stance broken or knocked out of horse
The horse and rider have separate health bars, and only the rider needs to be killed to end the fight.
Killing the horse causes the rider to fall to the ground and become vulnerable to a dismount critical.
After some time, the rider will resummon the horse with its Remount attack.
It's much more likely to remount quickly if you move far away from it, so stay close to maximize the amount of time it's in a weakened state.
Horse is slightly less resistant to damage than rider.
Negations (or Absorptions)
Standard: 35.
Slash: 35
Strike: 35
Pierce: 10
Magic: 40
Fire: 40
Lightning: 20
Holy: 40
The negation numbers are the of your damage that gets blocked.
For example, if a negation is 60, 40 of that damage by that type will go through and 60 will be negated.
Bigger number less damage.
A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source.
0 means damage goes pretty much as is.
Night's Cavalry Boss Guide
Night's Cavalry Boss Video Guide.
Night's Cavalry Fight Strategy
The Best Tips for Night's Cavalry:
Use Lightning Spear to whittle down its health from afar
Use Glintstone Arc to hit both the horse and its rider at once
Use a weapon with long reach that deals Pierce Damage, such as a Spear or Halberd
Knights met at DragonbarrowRegion and Forbidden LandsGrace can be - with precise maneuvering - tricked into falling from the cliff.
Melee Users
Fighting on foot is recommended.
They're fast enough to match your pace on Torrent, and the extra maneuverability and ability to dodge on foot will help a lot.
Dismounting is especially important once you kill their horse, as they're much more likely to use Remount if you're further away from them.
Keep it Close: The rider is surprisingly maneuverable at a distance, so keep the fight close to them, dodging into their attacks and landing hits as you come out of your rolls.
They have few attacks that can hit you if you're on their left flank and none that can hit you by the hindquarters, so try to stay there as much as possible.
Your safest opportunity for damage is after a Weapon Slam, but you can get in a quick hit while the horse is rearing up as well.
Beware of their surprising Leap Attack, which can cover a lot of distance very quickly.
Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the direction it's moving (ideally aiming for its left flank to limit its available attacks) and attack once or twice.
Once you've landed a few hits, get some distance and repeat the process.
Magic and Ranged Users
Bait a Charge: Stand a medium distance away to bait the Night's Cavalry into charging you, then dodge in the opposite direction from the way it's moving to get some room to cast or use a bow.
If you're finding your shots going astray, try firing during the charge when the horse leans its head down and you have a clear shot on the rider.
Horseback: Time your dashes to evade the Night's Cavalry's attacks and shoot while it's recovering or starting the next attack.
Be aware that it can cover a lot of distance very quickly, so focus more on circling it and avoiding its attacks then on getting a large amount of distance.
Night's Cavalry Attacks & Counters
Attack
Description
Counter
Mounted
Side Swing
Swings its weapon to one side of its mount
On foot: roll away from the mount
On horseback: time your attacks carefully to avoid this
Leap Attack
Leaps into the air and swings its weapon to its right
On foot: roll towards them to be well-positioned for ranged attacks, or away to be well-positioned for melee
On horseback: dash and you should be able to outpace this
Rearing Swing
The horse rears onto its hind legs as the rider swings its weapon to its right
On foot: roll underneath the horse to end up on its weaker left flank
On horseback: time your attacks carefully to avoid this
Weapon Slam
Slams its weapon down in front of it, dealing damage in a small area
Move to the horse's hindquarters and get in a hit
Grinding Strafe
Glaive: Drags its glaive along the ground to its right as it moves, emitting sparks
Roll away and wait for its follow-up moves
Twirling Strafe
Flail: Twirls its flail in the air three times to its right as it moves
Roll away and wait for its follow-up moves
Rearing Slam
The horse slams its hooves down in front
Move to the horse's hindquarters and get in a hit
Horse Bash
The horse shoves itself violently to its right
On foot: roll into the horse and try to end up near its hindquarters
On horseback: don't linger on the rider's right-hand side
Dismounted
Swing
Swings its weapon in various directions
On foot: block with your shield or roll forward
On horseback: hit while it's winding up then run out of range
Spinning Swing
Swings its weapon twice around its head
On foot: block with your shield or roll away
On horseback: hit while it's winding up then run out of range
Weapon Slam
Slams its weapon into the ground in front of it, dealing damage in a small area
Move behind it and land a hit
Remount
Stomps on the ground creating a burst of dark energy, then summons its mount again
Roll away
: Attack can be parried (glaive only)
Night's Cavalry Notes & Other Trivia
random areas around the map, before being put at their set locations.
This idea was also planned for the Black Knights of Dark Souls and the Pursuer from Dark Souls II.
There are 9 locations where members of the Night's Cavalry can be found, a clear reference to Ring Wraiths from the Lord of the Rings.
In the files, they are even called Nazgul.
Killing the rider during the animation related to getting back on their horse or jumping may cause horse to survive and become invincible.
The horse will not be hostile to the player if this happens.
While raw number of their poise is not the highest, their effective poise - due to multiplier - is 400. What makes them the hardest enemy to poise-break amongst bosses.
The Night's Cavalry is led by Margit, the Fell Omen, as alluded to by Margit's quote if defeated at Stormveil and the description of their Armor Set.
When dismounted, Night's Cavalry seem to have a similar moveset to Halberd Banished Knights excluding the storm attacks and a few other moves.
This can look odd on the flail-wielding Night's Cavalry.
Night's Cavalry Combo Chart
Night's Cavalry LimgraveRegion.
Drops
2,400 Runes (NG)
600 Runes (NG, Co-op)
Ash of War: Repeating Thrust
HP
1,665 |