Patches

BossLands BetweenDrops remaining
6 locations22 rewards800 runes

Overview

Type
Boss
World
Lands Between
Runes
800
Patches preview

Loading 3D model

Locations

RegionLocation
LimgraveLimgraveRegion
Liurnia of the LakesLiurnia of the LakesRegion
Mt. GelmirMt. GelmirRegion
LimgraveMurkwater CaveGrace
Altus PlateauThe Shaded CastleDungeon
Altus PlateauVolcano ManorGrace

Drops and inventory

DropGrovel For Mercy
DropLeather Armor
DropLeather Armor, Gloves, Boots, Bell Bear.
DropLeather Boots
DropLeather Gloves
DropPatches' Bell Bearing
DropSpear2%
For saleBallista Bolt300 runes
For saleEstoc3,000 runes
For saleFan Daggers160 runes
For saleFestering Bloody Finger1,000 runes
For saleFurlcalling Finger Remedy1,000 runes
For saleGlass Shard100 runes
For saleGold-Pickled Fowl Foot600 runes
For saleGrace Mimic100 runes
For saleGreat Arrow300 runes
For saleHorse Crest Wooden Shield1,000 runes
For saleMargit's Shackle5,000 runes
For saleMissionary's Cookbook [2]800 runes
For saleParrying Dagger1,600 runes
For saleSacrificial Twig5,000 runes
For saleStonesword Key5,000 runes

Description

Well, well, well. Thought you'd just help yourself to a man's personal belongings

Notes

Health: 2,404 HP. Poise : 22. Flask charges: 2 Parryable: Yes Is vulnerable to a critical hit after being parried Is vulnerable to a backstab critical Damage: Strike, Pierce Weapons: Spear with Kick (right), Inverted Hawk Towershield with No Skill (left) Armor: Leather Armor, Leather Gloves, Leather Boots Drops 800 If spared: Golden Rune [1] x2, Grovel for Mercy If slain (or killed later):Golden Rune [1], Spear 7, Leather Armor, Leather Gloves, Leather Boots, Patches' Bell Bearing Defenses. Physical: 85 Magic: 98 Fire: 98 Lightning: 81 Holy: 96 The defense numbers are compared to the incoming attack power to determine how much to scale down the damage. The higher the ratio, the more damage comes through. Negations (or Absorptions) Standard: 14 Slash: 14 Strike: 16 Pierce: 15 Magic: 16 Fire: 16 Lightning: 18 Holy: 18 The negation numbers are the of your damage that gets blocked. For example, if a negation is 60, 40 of that damage by that type will go through a nd 60 will be negated. Bigger number less damage. A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source. 0 means damage goes pretty much as is. Resistances Poison: 217 Scarlet Rot: 217 Hemorrhage: 168 Frostbite: 168 Sleep: 181 Madness: 181 The resistance numbers are the buildup amount to trigger it. For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it. Note that these go down over time, and increase each time the effect procs. The values after the / s indicate the increased resistances after each successive proc. NG and Beyond. NG NG NG 2 NG 3 NG 4 NG 5 NG 6 NG 7 HP 2,404 5,661 6,227 6,510 6,793 7,360 7,643 7,926 Runes 800 4,000 4,400 4,500 4,800 4,900 5,000 5,100 Defenses Physical 85 100 103 105 111 116 121 131 Magic 98 115 118 121 127 132 138 150 Fire 98 115 118 121 127 132 138 150 Lightning 81 96 98 100 105 110 115 124 Holy 96 113 115 118 124 130 135 147 Resistances Poison 217 237 240 244 248 251 255 258 Scarlet Rot 217 237 240 244 248 251 255 258 Hemorrhage 168 183 186 188 191 194 197 199 Frostbite 168 183 186 188 191 194 197 199 Sleep 181 198 201 204 206 209 212 215 Madness 181 198 201 204 206 209 212 215 Boss Guide Boss Video Guide [video coming soon] Fight Strategy The Best Tips for Patches:. Slow down when going against Patches to be aware of when he starts to surrender. As soon as you hear the dialogue, stop your attack until you are notified Enemy Felled Melee Users As he begins with his cloud attack, you will have enough time to circle back behind him and deliver a backstab. If successful, continue with your regular melee attacks until he stands up. Patches' attack sequence attacks are all fairly basic melee attacks that can be dodged to avoid damage or blocked. He tends to pause in between attacks so you can maximize damage in between his attacks until his HP bar is depleted to half. Then, it is recommended players slow down since Patches will soon stop his attacks and behind to cover behind his shield. Stop your attacks all together and you will still win the fight rewards and gain him as a Merchant Magic and Ranged Users With ranged attacks, keep circling behind him, since his attacks have a limited range. It should be easy to get your attacks in especially in between his attack sequence. Just like the melee strategy suggests, slow down when the HP bar reaches midpoint and attack until he retreats behind his shield. Stop your attacks all together and you will still win the fight rewards and gain him as an NPC Merchant. Attacks & Counters Attack Description Counter Acid Spraymist Patches drinks a vial and spew out an orange cloud in front of him. Getting caught in the cloud lowers your physical attack power by 15 for 1 minute. Move to the side or reposition as he pulls out the vial. Be aware that the cloud lingers for a few seconds. Jump Attack Patches jumps upwards and attacks by thrusting his spear downward. For this move, take a step back or block it with your shield then follow up with your own attacks. Jab Patches performs simple thrusts with his spear, often while defending with his shield This can also be blocked or avoided by rolling backwards or to the side. Players can follow up with an attack. Since Patches will often have his shield up, use this opportunity to get around him. Kick While the player is guarding, Patches will kick their shield and stun them, and can perform a critical hit afterward. Step back or dodge out of the way. Avoid using your shield too frequently.