Patches
Location | |
LimgraveRegion | |
Liurnia of the LakesRegion | |
Mt. GelmirRegion | |
Murkwater CaveGrace | |
The Shaded CastleDungeon | |
Volcano ManorGrace | |
Drops | |
Grovel For Mercy | |
Leather Armor | |
Leather Armor, Gloves, Boots, Bell Bear. | |
Leather Boots | |
Leather Gloves | |
Patches' Bell Bearing | |
Spear | 0.02 |
Purchases | |
Ballista Bolt | 300 |
Estoc | 3000 |
Fan Daggers | 160 |
Festering Bloody Finger | 1000 |
Furlcalling Finger Remedy | 1000 |
Glass Shard | 100 |
Gold-Pickled Fowl Foot | 600 |
Grace Mimic | 100 |
Great Arrow | 300 |
Horse Crest Wooden Shield | 1000 |
Margit's Shackle | 5000 |
Missionary's Cookbook [2] | 800 |
Parrying Dagger | 1600 |
Sacrificial Twig | 5000 |
Stonesword Key | 5000 |
Runes | |
800 | |
Description | |
Well, well, well.
Thought you'd just help yourself to a man's personal belongings | |
Notes | |
Health: 1,191 HP.
Poise : 22.
Flask charges: 2
Parryable: Yes
Is vulnerable to a critical hit after being parried
Is vulnerable to a backstab critical
Damage: Strike, Pierce
Weapons: Spear with Kick (right), Inverted Hawk Towershield with No Skill (left)
Armor: Leather Armor, Leather Gloves, Leather Boots
Drops 800
If spared: Golden Rune [1] x2, Grovel for Mercy
If slain (or killed later):Golden Rune [1], Spear 7, Leather Armor, Leather Gloves, Leather Boots, Patches' Bell Bearing
Defenses.
Physical: 85
Magic: 98
Fire: 98
Lightning: 81
Holy: 96
The defense numbers are compared to the incoming attack power to determine how much to scale down the damage.
The higher the ratio, the more damage comes through.
Negations (or Absorptions)
Standard: 14
Slash: 14
Strike: 16
Pierce: 15
Magic: 16
Fire: 16
Lightning: 18
Holy: 18
The negation numbers are the of your damage that gets blocked.
For example, if a negation is 60, 40 of that damage by that type will go through a nd 60 will be negated.
Bigger number less damage.
A negation of 100 means no damage goes through, and a negation of -100 mean the enemy takes 2x damage from that source.
0 means damage goes pretty much as is.
Resistances
Poison: 217
Scarlet Rot: 217
Hemorrhage: 168
Frostbite: 168
Sleep: 181
Madness: 181
The resistance numbers are the buildup amount to trigger it.
For example, if a resistance is 100 you must deal 100 points of the given buildup to trigger it.
Note that these go down over time, and increase each time the effect procs.
The values after the / s indicate the increased resistances after each successive proc.
NG and Beyond.
NG
NG
NG 2
NG 3
NG 4
NG 5
NG 6
NG 7
HP
1,191
2,807
3,087
3,228
3,368
3,649
3,789
3,929
Runes
800
4,000
4,400
4,500
4,800
4,900
5,000
5,100
Defenses
Physical
85
100
103
105
111
116
121
131
Magic
98
115
118
121
127
132
138
150
Fire
98
115
118
121
127
132
138
150
Lightning
81
96
98
100
105
110
115
124
Holy
96
113
115
118
124
130
135
147
Resistances
Poison
217
237
240
244
248
251
255
258
Scarlet Rot
217
237
240
244
248
251
255
258
Hemorrhage
168
183
186
188
191
194
197
199
Frostbite
168
183
186
188
191
194
197
199
Sleep
181
198
201
204
206
209
212
215
Madness
181
198
201
204
206
209
212
215
Boss Guide
Boss Video Guide.
[video coming soon]
Fight Strategy
The Best Tips for Patches:
Slow down when going against Patches to be aware of when he starts to surrender.
As soon as you hear the dialogue, stop your attack until you are notified Enemy Felled
Melee Users
As he begins with his cloud attack, you will have enough time to circle back behind him and deliver a backstab.
If successful, continue with your regular melee attacks until he stands up.
Patches' attack sequence attacks are all fairly basic melee attacks that can be dodged to avoid damage or blocked.
He tends to pause in between attacks so you can maximize damage in between his attacks until his HP bar is depleted to half.
Then, it is recommended players slow down since Patches will soon stop his attacks and behind to cover behind his shield.
Stop your attacks all together and you will still win the fight rewards and gain him as an Merchant
Magic and Ranged Users
With ranged attacks, keep circling behind him, since his attacks have a limited range.
It should be easy to get your attacks in especially in between his attack sequence.
Just like the melee strategy suggests, slow down when the HP bar reaches mid point and attack till he retreats behind his shield.
Stop your attacks all together and you will still win the fight rewards and gain him as an NPC Merchant.
Attacks & Counters
Attack
Description
Counter
Acid Spraymist
Patches drinks a vial and spew out an orange cloud in front of him.
Getting caught in the cloud lowers your physical attack power by 15 for 1 minute.
Move to the side or reposition as he pulls out the vial.
Be aware that the cloud lingers for a few seconds.
Jump Attack
Patches jumps upwards and attacks by thrusting his spear downward.
For this move, take a step back or block it with your shield then follow up with your own attacks.
Jab
Patches performs simple thrusts with his spear, often while defending with his shield
This can also be blocked or avoided by rolling backwards or to the side.
Players can follow up with an attack.
Since Patches will often have his shield up, use this opportunity to get around him.
Kick
While the player is guarding, Patches will kick their shield and stun them, and can perform a critical hit afterward.
Step back or dodge out of the way.
Avoid using your shield too frequently. |