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Revenant
Revenant
Location
Cerulean CoastRegion
Charo's Hidden GraveRegion
Elphael, Brace of the HaligtreeDungeon
Laskyar RuinsGrace
Liurnia Highway SouthGrace
Liurnia of the LakesRegion
Lunar Estate RuinsLandmark
Moonlight AltarGrace
Sainted Hero's GraveGrace
Sellia HideawayGrace
Subterranean Shunning-GroundsDungeon
The Shaded CastleDungeon
Drops
Ghost Glovewort
Ghost Glovewort (2-4-6-9)1
Sacrificial Twig0.03
Runes
1368
Description
A grotesque amalgamation of limbs, the Revenant is a creature with the body structure of an arachnid and the face of a human. Much like a spider, it possesses many limbs that seem to have been grafted onto its body, taken from diseased humans. The Revenant is capable of traveling through portals it creates with a peculiar form of magic, swiftly emerging behind a foe to catch them off guard.
Notes
As indicated in a purchasable note, Revenants and their Wraith Caller followers are damaged by healing effects. In practice this vulnerability is specifically to the area effects of certain healing incantations:. Area-of-effect burst-heal incantations such as Heal, Great Heal, Lord's HealLord's Healed in a purchasable note, Revenants and their Wraith Caller followers are damaged by healing effects. In practice this vulnerability is specifically to the area effects of certain healing incantations:. Area-of-effect burst-heal incantations such as Heal, Great Heal, Lord's Heal, and Erdtree HealHealindicated in a purchasable note, Revenants and their Wraith Caller followers are damaged by healing effects. In practice this vulnerability is specifically to the area effects of certain healing incantations:. Area-of-effect burst-heal incantations such as Heal, Great Heal, Lord's Heal, and Erdtree Heal deal damage for 50 of max HP 300 HP. Area-of-effect heal-over-time incantations such as Blessing's Boon and Blessing of the Erdtree deal damage for 3 10 HP per second for 30 seconds. These healing incantations also deal significant Poise damage and can instantly poise-break the target, creating an opportunity for a critical strike. No damage is taken from healing incantations when cast by invaders. No damage is taken from the ground-effect healing areas created by Holy Ground or Warming Stones.