
Skeletons
| Location | |
| Auriza Hero's GraveGrace | |
| Black Knife CatacombsGrace | |
| CaelidRegion | |
| Caelid CatacombsGrace | |
| Capital OutskirtsRegion | |
| Church of PilgrimageGrace | |
| Crumbling Farum AzulaDungeon | |
| Deathtouched CatacombsGrace | |
| Dragon's PitGrace | |
| Gelmir Hero's GraveGrace | |
| LeyndellRegion | |
| Leyndell, Royal CapitalDungeon | |
| LimgraveRegion | |
| Mt. GelmirRegion | |
| Stone Coffin FissureRegion | |
| StormhillLandmark | |
| Testu's RiseLandmark | |
| The Lands BetweenRegion | |
| Weeping PeninsulaRegion | |
| Wyndham RuinsLandmark | |
Drops | |
| Arrow | 0.1 |
| Bandit's Curved Sword | 0.015 |
| Bolt | 0.1 |
| Executioner's Greataxe | 0.04 |
| Glaive | 0.04 |
| Grave Scythe | 0.02 |
| Grossmesser | 0.02 |
| Here | |
| Human Bone Shard | 0.05 |
| Longbow | 0.02 |
| Mushroom | 0.08 |
| Scimitar | 0.02 |
| Scripture Wooden Shield | 0.02 |
| Smoldering Butterfly | 0.08 |
| Sun Realm Shield | 0.02 |
| Runes | |
| 35 | |
| Description | |
Lands Between
The Lands BetweenRegion
The Lands BetweenRegion | |
| Notes | |
Those Who Live in Death.
All Skeletons share their resurrection mechanic.
Once defeated, the glowing remains they leave behind must be hit to
avoid them reforming and attacking again.
If a Skeleton is killed by a weapon, spell, skill, or consumable that's strong against Those Who Live in Death, it will not resurrect.
Necromancers, which can only be found in the
Black Knife CatacombsGrace, can each continuously resurrect certain nearby Skeletons (unless
they are killed by certain Sacred weapons or weapon skills) until
they are killed, at which point each Skeleton they can resurrect
will disintegrate.
The Skeletons in the Capital OutskirtsRegion can hover up
into the air in a t-pose and breathe black smoke downwards, which
does continuous damage until it dissipates.
In the
Deathtouched CatacombsGrace, Skeletal Swordsmen can wield an
Iron Roundshield
but instead will drop a
Scripture Wooden Shield.
Those found in
Crumbling Farum AzulaDungeon
are skeletons of Beastmen, though they wield the weapons of the
human skeletons, not the weapons of Beastmen.
The ones with a
Glaive
or an
Executioner's Greataxe
can use a Fire Breath attack.
It is not clear why the drop
Human Bone Shards.
According to the description of the
Skeletal Militiaman Ashes, Skeletal Militiamen live in Death, and will continue to rise
again until properly finished off.
This is the grotesque fate of
those who come into contact with Deathroot.
According to the description of
Skeletal Bandit Ashes, Deathroot
appeared in the Lands Between after Godwyn's assassination
took place, and Those Who Live in Death followed.
Those Who Live
in Death includes Skeletons.
According to the description of the
Grave Scythe, Skeletal Mages are the aged grave keepers who tend the forgotten
graveyards throughout the Lands Between.
They can summon
black-and-white wraiths, like
Skeletal Snails.
The description of the
Sun Realm Shield
says, Shield of honor depicting a city crowned by the sun.
It has
seen better days.
Much like the wear upon the shield, the Seat of
the Sun is long faded away.
Neither the Seat of the Sun nor the Sun
Realm is mentioned in the rest of the game.
The Sun is mentioned
various times in the game, almost always in reference to it being
eclipsed.
A cartoonish Sun is also visible on the watch in the
bottom-right corner of the in-game map screen.
There is still a Sun
in The Lands BetweenRegion, but it is usually obscured from the
view of the player, except in a few locations.
This is presumably
due to the light pollution caused by the Erdtree's gross
incandescence.
Therefore, it is possible that this city and its
soldiers predate the Erdtree.
Skeletons |