
Skeletons
EnemyLands BetweenDrops remaining
20 locations15 rewards35 runes
Overview
- Type
- Enemy
- World
- Lands Between
- Runes
- 35

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Locations
RegionLocation
Altus PlateauAuriza Hero's GraveGrace
Liurnia of the LakesBlack Knife CatacombsGrace
CaelidCaelidRegion
CaelidCaelid CatacombsGrace
Capital OutskirtsCapital OutskirtsRegion
LimgraveChurch of PilgrimageGrace
Crumbling Farum AzulaCrumbling Farum AzulaDungeon
LimgraveDeathtouched CatacombsGrace
Gravesite PlainDragon's PitGrace
Altus PlateauGelmir Hero's GraveGrace
LeyndellLeyndellRegion
Altus PlateauLeyndell, Royal CapitalDungeon
LimgraveLimgraveRegion
Mt. GelmirMt. GelmirRegion
Stone Coffin FissureStone Coffin FissureRegion
LimgraveStormhillLandmark
Liurnia of the LakesTestu's RiseLandmark
LeyndellThe Lands BetweenRegion
Weeping PeninsulaWeeping PeninsulaRegion
Altus PlateauWyndham RuinsLandmark
Drops
DropArrow10%
DropBandit's Curved Sword1.5%
DropBolt10%
DropExecutioner's Greataxe4%
DropGlaive4%
DropGrave Scythe2%
DropGrossmesser2%
DropHere
DropHuman Bone Shard5%
DropLongbow2%
DropMushroom8%
DropScimitar2%
DropScripture Wooden Shield2%
DropSmoldering Butterfly8%
DropSun Realm Shield2%
Description
Lands Between The Lands BetweenRegion The Lands BetweenRegion
Notes
Those Who Live in Death. All Skeletons share their resurrection mechanic. Once defeated, the glowing remains they leave behind must be hit to avoid them reforming and attacking again. If a Skeleton is killed by a weapon, spell, skill, or consumable that's strong against Those Who Live in Death, it will not resurrect. Necromancers, which can only be found in the Black Knife CatacombsGrace, can each continuously resurrect certain nearby Skeletons (unless they are killed by certain Sacred weapons or weapon skills) until they are killed, at which point each Skeleton they can resurrect will disintegrate. The Skeletons in the Capital OutskirtsRegion can hover up into the air in a t-pose and breathe black smoke downwards, which does continuous damage until it dissipates. In the Deathtouched CatacombsGrace, Skeletal Swordsmen can wield an Iron Roundshield but instead will drop a Scripture Wooden Shield. Those found in Crumbling Farum AzulaDungeon are skeletons of Beastmen, though they wield the weapons of the human skeletons, not the weapons of Beastmen. The ones with a Glaive or an Executioner's Greataxe can use a Fire Breath attack. It is not clear why the drop Human Bone Shards. According to the description of the Skeletal Militiaman Ashes, Skeletal Militiamen live in Death, and will continue to rise again until properly finished off. This is the grotesque fate of those who come into contact with Deathroot. According to the description of Skeletal Bandit Ashes, Deathroot appeared in the Lands Between after Godwyn's assassination took place, and Those Who Live in Death followed. Those Who Live in Death includes Skeletons. According to the description of the Grave Scythe, Skeletal Mages are the aged grave keepers who tend the forgotten graveyards throughout the Lands Between. They can summon black-and-white wraiths, like Skeletal Snails. The description of the Sun Realm Shield says, Shield of honor depicting a city crowned by the sun. It has seen better days. Much like the wear upon the shield, the Seat of the Sun is long faded away. Neither the Seat of the Sun nor the Sun Realm is mentioned in the rest of the game. The Sun is mentioned various times in the game, almost always in reference to it being eclipsed. A cartoonish Sun is also visible on the watch in the bottom-right corner of the in-game map screen. There is still a Sun in The Lands BetweenRegion, but it is usually obscured from the view of the player, except in a few locations. This is presumably due to the light pollution caused by the Erdtree's gross incandescence. Therefore, it is possible that this city and its soldiers predate the Erdtree. Skeletons