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Margit's Shackle
Margit's Shackle
0
Location
Auriza Hero's GraveGrace
Murkwater CaveGrace
Roundtable HoldLandmark
Purchased from
Patches5000
Twin Maiden Husks5000
Description
A fetish bathed in golden magic. Shackles were used to bind the accursed people called the Omen, and these ones were made to keep a particular Omen under strictest confinement. Though faint, the shackles still retain vestiges of power enough to trap the once-bound Margit on earth, if only for a short time.
Notes
Can be purchased from Patches for 5000 Runes in Murkwater CaveGrace. After he becomes available as a merchant. Or it can be purchased from the Twin Maiden Husks at the Roundtable HoldLandmark, after giving them Patches's Bell Bearing You can hold up to 1 Margit's Shackle. You can store up to 600 Margit's Shackle. Sell Value: N/A. Margit's Shackle will also work similarly during the boss fight with Morgott, the Omen King. While it might be an oversight, Margit's Shackle (as well as Mohg's Shackle) can be used to dispel nearby illusory walls and trigger some dungeon traps that require striking, in particular, it can be used to trigger the fire pillar trap within Auriza Hero's GraveGrace from as far away as the small area beside a pit, just before the incline leading to the dungeon's first Chariot, allowing the three Chariots in the dungeon to collide and be destroyed with considerably little effort. Supposedly, this effect is due to the shackle releasing an invisible, large range explosion that deals no damage, but hits everything in its range. Please note, Mohg's Shackle has less range than Margit's Shackle. This is likely due to the fact that you can encounter Margit once out on the field, so they gave his shackle a greater range to compensate for this. This effect functions aswell for unlocking blocked spiritsprings in multiple zones of the DLC map.