Mohg's Shackle
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Location |
Subterranean Shunning-GroundsDungeon |
Description |
A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the Omen, And these ones were made to keep a particular Omen under
Strictest confinement.
Though faint, the shackles still retain vestiges of power enough
To trap the once-bound Mohg on earth, if only for a short time. |
Notes |
LeyndellRegion Royal Capital: Found all the way down in Subterranean Shunning-GroundsDungeon, guarded by 2 Giant Crayfish.
You can hold up to 1 Mohg's Shackle.
You can store up to 600 Mohg's Shackle.
Sell Value: N/A.
Cooperative summons are also able to use this item during either of Mohg's boss fights.
Please note, however, that Mohg can only be stunned by this shackle's effect twice per battle during their first phase, regardless of how many copies of the shackle are used.
While it might be an oversight, Mohg's Shackle (as well as Margit's Shackle) can be used to dispel nearby illusory walls and trigger some dungeon traps that require striking, in particular, it can be used to trigger the fire pillar trap within Auriza Hero's GraveGrace from as far away as the first safe alcove on the right where you encounter the dungeon's first Chariot, allowing the three Chariots in the dungeon to collide and be destroyed with considerably little effort.
Supposedly, this effect is due to the shackle releasing an invisible, large range explosion that deals no damage, but hits everything in its range.
Please note, Mohg's Shackle has less range than Margit's Shackle.
This is likely due to the fact that you can encounter Margit once out on the field, so they gave his shackle a greater range to compensate for this.
This effect functions aswell for unlocking blocked spiritsprings in multiple zones of the DLC map. |