
Mohg's Shackle
0
| Location |
| Subterranean Shunning-GroundsDungeon |
| Description |
A fetish bathed in golden magic.
Shackles were used to bind the accursed people called the
Omen, And these ones were made to keep a particular Omen
under
Strictest confinement.
Though faint, the shackles still retain vestiges of power.
enough
To trap the once-bound Mohg on earth, if only for a short
time. |
| Notes |
LeyndellRegion Royal Capital: Found all the way down in
Subterranean Shunning-GroundsDungeon, guarded by 2
Giant Crayfish.
Sell Value:
N/A.
Cooperative summons are also able to use this item during either of
Mohg's boss fights.
Please note, however, that Mohg can only be
stunned by this shackle's effect twice per battle during their first
phase, regardless of how many copies of the shackle are used.
While it might be an oversight, Mohg's Shackle (as well as
Margit's Shackle) can be used to dispel nearby illusory walls and trigger some
dungeon traps that require striking, in particular, it can be used
to trigger the fire pillar trap within Auriza Hero's GraveGrace from as
far away as the first safe alcove on the right where you encounter
the dungeon's first Chariot, allowing the three Chariots in the
dungeon to collide and be destroyed with considerably little effort.
Supposedly, this effect is due to the shackle releasing an
invisible, large range explosion that deals no damage, but hits
everything in its range.
Please note, Mohg's Shackle has less range
than Margit's Shackle.
This is likely due to the fact that you can
encounter Margit once out on the field, so they gave his shackle a
greater range to compensate for this.
This effect functions aswell
for unlocking blocked spiritsprings in multiple zones of the DLC
map. |