ER quest logoElden Ring Quest Tracker
HomeSpells
Comet Azur
Comet Azur
0
Location
Hermit VillageLandmark
Mt. GelmirRegion
Description
Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery's power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss.
Notes
Hermit VillageLandmark in Mt. Gelmir: Acquired from Primeval Sorcerer Azur sitting near the cliffs in the northeast. Once cast, the player channels for approximately 3 seconds and fires a very long beam-like comet dealing magic damage to all enemies on the way. The player can keep channelling to continue firing the comet, draining large amount of Focus Points. Once cast, the direction of the beam cannot be adjusted. End of beam is capable of flinching/knocking lesser enemies. Beam itself deals low stance/guard damage. AI acts weird, when facing this spell as they roll around sometimes even into beam They react to casting animation, not what this animation creates, thus making Comet Azur somewhat usable against bosses that can dodge, most notably Tarnished-type enemies (but to a limited degree) There is an exception in this behaviour in form of Malenia, Blade of Miquella, as she dodges away from this spell and tries to approach the caster from save path. This spell is channelled, not charged, and therefore does not benefit from Godfrey Icon. Its damage can be boosted by 15 by wearing Azur's Glintstone Crown. This comes at the cost of a 15 increase to ALL sorcery costs. Very slow casting time, that can be easily stopped. Azur's Glintstone Staff combined with Radagon Icon shortens cast time significantly at a cost of increased FP consumption, what can be mitigated with Primal Glintstone Blade. Cerulean Hidden Tear allows the player to continue channelling without consuming FP, as spell has no stamina consumption outside first part of the spell. This spell has the third highest Intelligence requirement of all sorceries. In exchange, it is capable of dealing massive amounts of damage from long-range to targets that stand on the comet. Due to its very high FP consumption, the player will require high levels of Mind or usage of the Cerulean Hidden Tear to make the most of this sorcery. As the beam cannot be adjusted once cast, this spell will only work against slow-moving enemies or very large ones, such as Mogh, Lord of Blood, or Erdtree Avatars.