
Comet Azur
0
| Location |
| Hermit VillageLandmark |
| Mt. GelmirRegion |
| Description |
Legendary sorcery devised by Azur, primeval sorcerer.
Fires a tremendous comet in a torrent akin to the distant starry
expanse, the place said to be the origin of glintstone.
Hold
to continue releasing the sorcery's power.
When Azur glimpsed into the primeval current, he saw darkness.
He
was left both bewitched and fearful of the abyss. |
| Notes |
Hermit VillageLandmark
in
Mt.
Gelmir: Acquired from
Primeval Sorcerer Azur
sitting near the cliffs northeast of the village.
Once cast, the player channels for approximately 3 seconds and fires
a very long beam-like comet dealing magic damage to all enemies on
the way.
The player can keep channeling to continue firing the
comet, draining large amount of Focus Points.
Once cast, the
direction of the beam cannot be adjusted.
End of beam is capable of flinching/knocking lesser enemies.
Beam itself deals low stance/guard damage.
AI acts weird, when facing this spell as they roll around sometimes
even into beam They react to casting animation, not
what this animation creates, thus making Comet Azur somewhat
usable against bosses that can dodge, most notably Tarnished-type
enemies (but to a limited degree)
There is an exception in this behaviour in form of Malenia, Blade of Miquella, as she dodges away from this spell and tries to approach
the caster from a safe path.
This spell is channelled, not charged, and therefore does not
benefit from Godfrey Icon.
Its damage can be boosted by 15 by wearing
Azur's Glintstone Crown.
This comes at the cost of a 15 increase to ALL sorcery costs.
Very slow casting time, that can be easily stopped.
Azur's Glintstone Staff
combined with
Radagon Icon shortens cast time significantly at a cost of increased
FP consumption, what can be mitigated with Primal Glintstone Blade.
Cerulean Hidden Tear allows the player to continue channeling without consuming
FP, as spell has no stamina consumption outside first part of the
spell.
This spell has the third highest
Intelligence requirement of all sorceries.
In exchange, it is capable of
dealing massive amounts of damage from long-range to targets that
stand on the comet.
Due to its very high FP consumption, the player
will require high levels of
Mind or usage of the Cerulean Hidden Tear to make the most of this
sorcery.
As the beam cannot be adjusted once cast, this spell will
only work against slow-moving enemies or very large ones, such as
Mohg, Lord of Blood, or
Erdtree Avatars. |