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Magic Glintblade
Magic Glintblade
0
Location
Church of VowsGrace
Purchased from
Miriel Pastor of Vows3000
Description
An old sorcery of the Carian Royal Family. Creates a sigil overhead, from which an enemy-seeking glintblade appears after a brief delay. This sorcery can be used while in motion. Charging increases the delay. Said to be the prototype of the sword-phalanx sorceries wielded by royal enchanted knights. Is Note:
Notes
Starting Equipment for the Prisoner Class. Can be purchased from Miriel, Pastor of Vows at the Church of VowsGrace for 3,000 Runes. Magic Glintblade Guide Boosted by Carian Glintblade Staff. Stamina Cost: 22. Deals (Sorcery Scaling x 1.82) Magic Damage uncharged and (Sorcery Scaling x 2.30) when charged. Holding the input to cast Magic Glintblade will increase the damage. However, this both increases the initial casting time, as well as the time it takes for the spell to fire. A full charged cast can be followed up by a cast without a charge and they will hit at roughly the same time. Magic Glintblade can be very useful to cheese many types of ranged enemies. Most enemies will fire their projectiles for center mass. This sorcery, however, fires from above the caster. This allows you to cast over barriers that can block enemy projectiles while not impeding your own, such as guard rails, barricades, and walls. The stamina cost for casting Magic Glintblade is applied at the time of the initial cast, but it won't begin costing stamina if you cast it several times in a row before entering combat. You can take advantage of this to rapidly queue up several without issue. This spell is a suitable alternative to Ambush Shard for dealing with shielded enemies, particularly those that move slowly. Queuing up one or more of the spells and then rotating positions around the target will cause them to turn and expose their back. Back-pedaling is also effective for some speedier enemies, as they will generally move beyond the sigil that will release the glintblade and be hit in the back. Magic Glintblade is excellent for killing NPC Invaders and other enemies that dodge, because they dodge when the spell finishes casting and not when the blade fires, and usually get hit by the spell.