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Radagon's Soreseal
Radagon's Soreseal
0
Location
DragonbarrowRegion
Dragonbarrow ForkGrace
Dragonbarrow WestGrace
Fort FarothGrace
Effects
Greatly raises attributes, but also increases damage taken
PVP Effects
Increases vig/end/str/dex by 5; -15% damage negations
Description
This legendary talisman is an eye engraved with an Elden Rune, said to be the seal of King Consort Radagon. Greatly raises vigor, endurance, strength, dexterity, but also increases damage taken by a similar measure. Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance.
Notes
Fort FarothGrace: Found on a corpse by dropping down an opening from the roof and exploring around the wooden walkways. From the Fort FarothGrace Site of Grace, run into the fort and pass the bats and harpies. Climb up the ladder, make a right and jump down the scaffolding onto the roof. Run past the first two big holes on the floor; go down the ladder of the third one. Facing away from the ladder, follow the wall to your immediate right until it ends and you find some planks resting on it. Break the planks and jump to the room they were hiding. Continue past the big rat and jump down where the ladder is. Facing away from the ladder, turn left twice and you'll find the Talisman on the corpse. Sell Value: 3,000. Incompatible with Radagon's Scarseal. Flat increases to attribute points are more impactful in the early-game. For example, a level 1 wretch would see an increase of about 26 more health and a 16 increase in maximum equip load, effectively offsetting the 15 damage taken penalty. While a character at 55 in both Vigor and Endurance (therefore reaching the upper soft caps of 60) would only see an increase of about 5 health and 7 equip load, making it not worth using a talisman slot especially since you would have better talismans that late in the game. To determine if a soreseal is worth using, consider not only the item's penalty, but also the opportunity cost of a talisman slot. A player who replaces their soreseal talisman with a mere Crimson Amber Medallion will not only cease to take 15 more damage, but also gain 8 more HP. Cumulatively, this brings them from 100/115 to 108/100 effective HP, which constitutes a 24.2 increase when dividing the newer fraction by the former. This is the difference between dying in four hits and five, so if a build's last 20 levels don't give a 25 increase to health, damage, or something of equal value (20 absorption lowers 125 damage to 100), it is better to remove those levels to strip the soreseal off. Typically, this makes the soreseal not worth using by level 80 to 100, where most builds should be nearing their first damage cap.