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Bloodhound's Fang
Bloodhound's Fang
0
Max Level
10
Category
Curved Greatsword
Hits per Minute52D
Physical Damage Type
Slash
Infusable
StatusL0L10
Blood55C55C
Weight
11.5
Overall
S
AttackL0L10
Phy141E345.45S
Crit100E
GuardL0L10
Phys68B
Mag36C
Fire36C
Ligh36C
Holy36C
Resist21C
ScalingL0L10
Str41D73.8C
Dex60D108B
Requires
Str18E
Dex17E
Location
Forlorn Hound EvergaolEvergaol
LimgraveRegion
Dropped by
Bloodhound Knight Darriwil
Strengths
Excellent bleed buildup, powerful unique skill with evasion, strong Dexterity scaling
Weaknesses
Requires some investment in Strength
Description
Curved greatsword with a gently undulating blade wielded by Bloodhound Knights. A fearsome blade capable of brutal airborne attacks.
Notes
Dropped by the Bloodhound Knight Darriwil, in LimgraveRegion. Bloodhound's Finesse. This weapon cannot be infused with Ashes of War. This weapon can be enchanted with Magic and buffed by Consumables Bloodhound's Fang can be upgraded by using Somber Smithing Stones Causes Blood loss Buildup: (55) Sell Value: 500 Some jumping attacks of the Bloodhound's Fang have a higher motion value compared to the rest of its class. 1h Jumping R1, 1h Jumping R2, 2h Jumping R1 and 2h Jumping R2 are all affected. The motion values of the Bloodhound's Fang are 118, 142, 128 and 151 respectively, compared to the regular Curved Greatsword motion values of 107, 127, 112 and 132. Motion value is a term that is, as far as I've been able to find, borrowed from the Monster Hunter series. A motion value is a multiplier to the various properties of attacks represented as a percentage (100 100 ). If the motion value for an attack is listed as X X this is done to separate individual attacks made from one input. The same applies if there is multiplication, done to save space if there are, say, 6 attacks in a row using the same motion value. Combining values from multiple hits will give you misleading comparison values for anything relating to health damage due to the way that is calculated in Fromsoftware's games. Alternatively may be referred to as an atkCorrection