
Club
WeaponHammerStrikeNot owned
1 locations3 sources252.35 max attack
0
Overview
- Category
- Hammer
- Max level
- +25
- Weight
- 3.5
- Damage type
- Strike
- Infusable
- Yes
- Hits per minute
- 62 C
- Overall tier
- D
Strengths
Simple strike-damage weapon available early
Weaknesses
Slow and weak compared to most other options
Locations
RegionLocation
LimgraveLimgraveRegion
How to obtain
Purchased fromNomadic Merchant West Limgrave600
Purchased fromTwin Maiden Husks600
Dropped byDemi-Human2%
Combat stats
Attack
TypeBaseTier+25Tier
Phy103E252.35D
Crit100E—
Guard
TypeBaseTier+25Tier
Phys41D—
Mag27E—
Fire27E—
Ligh27D—
Holy27E—
Stability27E—
Resist13E—
Attributes
Requirements
Scaling
TypeBaseTier+25Tier
Str75C112.5B
Description
A thick, solid lump of wood.
Wielding this striking weapon
requires no skill.
A simple, primitive weapon that requires only brute strength and
persistence to hammer your foe into the ground.
Notes
Default starting equipment for the Wretch. Can be bought from the Nomadic Merchant for 600 Runes. He is located south-east of Coastal CaveGrace. Drops from Demi-Humans. Weapon Skill: Barbaric Roar. This weapon can be infused with Ashes of War.
Can be buffed with Magic or Consumables
Club is upgraded with Smithing Stones
Sell Value: 100 Runes
Base drop rate is 2 (at 100 Discovery)
With it's low requirements you can safely use this as a backup Strike weapon if you're a caster/hybrid build. NOTE: recovery time has been reduced. While the poise damage of Hammers has been reduced, Poise damage when attacking with two-handed Hammers has been increased. NOTE: the Upgrades Table of this weapon below. Additionally, running attacks speed increase with reduced recovery time for hammers. With high poise damage and attack speed, this weapon is one of the best starter weapons even outside the RL1 category. It's charged heavy attacks is one the quickest ways to stance break even the mightiest bosses. Highly recommended to use this with Axe Talisman. In PvP it shines with descent hyperarmor and quick 'bonks'. It is recommended to keep the default ash of war as it gives the weapon a 3-hit combo. Bull-Goat's Talisman and Roar Medallion are also recommended to have equipped. The Club can be infused with Ashes of War. applied to the hammer weapon. See usable Ashes of War. All Affinities
Ash of War: Barbaric Roar (Default)
Ash of War: Stamp (Upward Cut)
Ash of War: Stamp (Sweep)
Ash of War: Wild Strikes
Ash of War: Lion's Claw
Ash of War: Savage Lion's Claw
Ash of War: Cragblade
Ash of War: Kick
Ash of War: Endure
Ash of War: Ground Slam
Ash of War: Hoarah Loux's Earthshaker
Ash of War: War Cry
Ash of War: Braggart's Roar
Ash of War: Quickstep
Ash of War: Bloodhound's Step
Ash of War: Raptor of the Mists
Ash of War: Beast's Roar
Ash of War: Stormcaller
Ash of War: Storm Stomp
Ash of War: Determination
Ash of War: Royal Knight's Resolve
Only Standard, Heavy, Keen, Quality, Fire, and Flame Art
Ash of War: Flaming Strike
Ash of War: Flame of the Redmanes
Only Standard, Heavy, Keen, Quality, Lightning, and Sacred
Ash of War: Thunderbolt
Ash of War: Lightning Slash
Ash of War: Blinkbolt
Ash of War: Lightning Ram
Ash of War: Sacred Blade
Ash of War: Prayerful Strike
Ash of War: Sacred Order
Ash of War: Shared Order
Ash of War: Golden Slam
Ash of War: Golden Vow
Only Standard, Heavy, Keen, Quality, Magic, and Cold
Ash of War: Spinning Weapon
Ash of War: Gravitas
Ash of War: Chilling Mist
Ash of War: Hoarfrost Stomp
Ash of War: Divine Beast Frost Stomp
Only Standard, Heavy, Keen, Quality, Poison, Blood, and Occult
Ash of War: Poisonous Mist
Ash of War: The Poison Flower Blooms Twice
Ash of War: White Shadow's Lure
Ash of War: Shriek of Sorrow