Jar Cannon
0
Max Level | ||
10 | ||
Category | ||
Ballista | ||
Hits per Minute | 12 | E |
Physical Damage Type | ||
Bow |
Infusable |
Weight |
15 |
Overall |
C |
Attack | L0 | L10 | ||
Phy | 192 | E | 672 | S |
Crit | 100 | E |
Requires | ||
Str | 34 | E |
Dex | 12 | C |
Location |
Mt. GelmirRegion |
Volcano CaveGrace |
Dropped by |
Demi-Human Queen Margot |
Strengths |
Extremely long range, high stagger potential |
Weaknesses |
Heavy, requires specific ammo, difficult to aim effectively |
Description |
Jar cannon which uses explosives to fire greatbolts.
Deals great damage but is slow to reload.
Experimental firearm brought to the assault on Volcano ManorGrace, where it was discovered that no one knew how to use it. |
Notes |
Dropped by the boss Demi-Human Queen Margot at the end of Volcano CaveGrace north of Mt.
Gelmir.
Kick.
This weapon cannot be infused with Ashes of War.
Jar Cannon can be upgraded by using Somber Smithing Stones
Ammunition: Any type of Greatbolt, such as Ballista Bolt, Bone Ballista BoltBallista Bolthe boss Demi-Human Queen Margot at the end of Volcano Cave north of Mt.
Gelmir.
Kick.
This weapon cannot be infused with Ashes of War.
Jar Cannon can be upgraded by using Somber Smithing Stones
Ammunition: Any type of Greatbolt, such as Ballista Bolt, Bone Ballista Bolt, Explosive Greatbolt, Lightning Greatbolt, Rabbath's Greatbolt
Must be two-handed to fire.
This also means you effectively only need 23 Strength and 12 Dexterity to fire it.
Sell Value: 500
The Jar Cannon's projectile attack benefits from the 10 damage of the Arrow's Sting Talisman, the 10 damage of the Ritual Sword Talisman, and the range bonus of the Arrow's Reach Talisman.
It can also be increased by the Lord of Blood's Exultation and the White Mask, which can be easily activated using Seppuku.
Golden Vow and Flame Grant Me Strength also increase the damage of bolts, with the latter enhancing Explosive Bolts more as they include fire damage.
The Jar Cannon projectile attack does not count as a charge attack, therefore the Spiked Cracked Tear and Axe Talisman do not benefit it in any way.
You can skip the long post-firing animation by using the recoil to push you backward off a ledge.
If your character falls at least from a waist-high drop, the entire post-firing animation is skipped, allowing you to reload and fire immediately.
If done optimally, you can fire twice in the same time it takes to fire once normally.
Like most ranged weapons, leveling Dexterity can marginally improve the draw speed & projectile velocity of the Jar Cannon. |