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Marais Executioner's Sword
0
Max Level | ||
10 | ||
Category | ||
Greatsword | ||
Hits per Minute | 54 | D |
Physical Damage Type | ||
Standard/Pierce |
Infusable |
Weight |
11.5 |
Overall |
A |
Attack | L0 | L10 | ||
Phy | 94 | E | 230.3 | D |
Mag | 61 | E | 149.45 | D |
Crit | 100 | E |
Guard | L0 | L10 | ||
Phys | 68 | B | ||
Mag | 49 | A | ||
Fire | 36 | C | ||
Ligh | 36 | C | ||
Holy | 36 | C | ||
Stability | 46 | C | ||
Resist | 22 | B |
Scaling | L0 | L10 | ||
Str | 63 | C | 113.4 | B |
Dex | 7 | E | 12.6 | E |
Arc | 30 | D | 54 | D |
Requires | ||
Str | 24 | E |
Dex | 14 | D |
Arc | 23 | E |
Location |
Altus PlateauGrace |
The Shaded CastleDungeon |
Dropped by |
Elemer of the Briar |
Strengths |
Excellent Arcane scaling, powerful weapon art with unique moveset |
Weaknesses |
Niche build requirement, awkward moveset for some |
Description |
Storied sword of House Marais, the family of executioners who presided over the Shaded Castle.
One of the legendary armaments.
Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid.
As of update 1.03 scaling with this weapon has been fixed |
Notes |
Dropped by Elemer of the Briar at The Shaded CastleDungeon.
Eochaid's Dancing Blade.
This weapon cannot be infused with Ashes of War.
Can't be enchanted with Magic nor boosted with Consumables.
Marais Executioner's Sword can be upgraded by using Somber Smithing Stones
As of update 1.03 scaling with this weapon has been fixed
This weapon has a unique slam R2.
Sell Value: 1000
Eochaid's Dancing Blade's damage is based on total Attack Rating, so using things that boost your AR will increase its damage significantly.
Rotten Winged Sword Insignia, Millicent's Prosthesis, and the Thorny Cracked Tear all boost the damage of this Skill since each strike of the corkscrew is considered an attack.
Regalia of Eochaid shares the same skill with less range.
Eochaid's Dancing Blade does predominantly Physical Damage, with some Magic Damage, but not a lot.
Although this weapon's skill does considerable damage, it is often risky to use it against larger enemies such as bosses, due to their resistance to stuns and knockdowns.
Against lighter enemies and NPC-type enemies, the skill can effectively stunlock them, dealing the full damage and knocking them down with the final hit of the spin (not the swing performed after the spin).
Some larger enemies such as Banished Knights will not be stunned by the skill, but if hit by the final hit of the spin will still be knocked down, so using the skill early before they enter melee range can help to achieve this.
One of the 9 Legendary Armaments. |