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Marais Executioner's Sword

Marais Executioner's Sword

WeaponGreatswordStandard/PierceNot owned
2 locations1 sources379.75 max attack
0

Overview

Category
Greatsword
Max level
+10
Weight
11.5
Damage type
Standard/Pierce
Infusable
No
Hits per minute
54 D
Overall tier
A

Strengths

Excellent Arcane scaling, powerful weapon art with unique moveset

Weaknesses

Niche build requirement, awkward moveset for some

Locations

RegionLocation
Altus PlateauAltus PlateauGrace
Altus PlateauThe Shaded CastleDungeon

How to obtain

Dropped byElemer of the Briar

Combat stats

Attack

TypeBaseTier+10Tier
Phy94E230.3D
Mag61E149.45D
Crit100E

Guard

TypeBaseTier+10Tier
Phys68C
Mag49A
Fire36C
Ligh36C
Holy36C
Stability46C
Resist22B

Attributes

Requirements

Str
24 E
Dex
14 D
Arc
23 E

Scaling

TypeBaseTier+10Tier
Str63C113.4B
Dex7E12.6E
Arc30D54D

Description

Storied sword of House Marais, the family of executioners who presided over the Shaded Castle. One of the legendary armaments. Elemer of the Briar, the Bell Bearing Hunter, snatched the sword from the site of his looming execution, and furnished it with battle skills from his home of Eochaid. As of update 1.03 scaling with this weapon has been fixed

Notes

The following location: Dropped by Elemer of the Briar at The Shaded CastleDungeon. Weapon Skill: Eochaid's Dancing Blade. This weapon cannot be infused with Ashes of War. Can't be enchanted with Magic nor boosted with Consumables. Marais Executioner's Sword can be upgraded by using Somber Smithing Stones. As of update 1.03 scaling with this weapon has been fixed This weapon has a unique slam R2. Sell Value: 1000 Eochaid's Dancing Blade's damage is based on total Attack Rating, so using things that boost your AR will increase its damage significantly. Rotten Winged Sword Insignia, Millicent's Prosthesis, and the Thorny Cracked Tear all boost the damage of this Skill since each strike of the corkscrew is considered an attack. Regalia of Eochaid shares the same skill with less range. Eochaid's Dancing Blade does predominantly Physical Damage, with some Magic Damage, but not a lot. Although this weapon's skill does considerable damage, it is often risky to use it against larger enemies such as bosses, due to their resistance to stuns and knockdowns. Against lighter enemies and NPC-type enemies, the skill can effectively stunlock them, dealing the full damage and knocking them down with the final hit of the spin (not the swing performed after the spin). Some larger enemies such as Banished Knights will not be stunned by the skill, but if hit by the final hit of the spin will still be knocked down, so using the skill early before they enter melee range can help to achieve this. One of the 9 Legendary Armaments. NOTE: the Upgrades Table of this weapon below. Additionally, speed, range, recovery time and guard counter speed of Greatswords weapons has increased.