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Sentry's Torch
Sentry's Torch
0
Max Level
10
Category
Torch
Physical Damage Type
Strike
Infusable
Weight
5
Overall
D
AttackL0L10
Phy56E137.2E
Holy100E245A
Crit100E
GuardL0L10
Phys30E
Mag21E
Fire21E
Ligh21E
Holy36C
Stability22E
Resist18C
ScalingL0L10
Str25E45D
Dex10E18E
Fai47D84.6C
Requires
Str15D
Dex8S
Fai15D
Location
EvergaolEvergaol
Hermit Merchant's ShackGrace
Kingsrealm RuinsLandmark
Sage's CaveGrace
Purchased from
Hermit Merchant7000
Strengths
Reveals hidden assassins, inflicts fire damage
Weaknesses
Negligible damage output as a weapon
Description
Torch Given to protectors of the Erdtree. Its flames are bestowed with a special incantation which allows the bearer to see assassins cloaked in veils. Furnished on behalf of the Erdtree and the Grace-Given Lord such that a Night of Black Knives will never come again.
Notes
Can be bought from Hermit Merchant in Hermit Merchant's ShackGrace for 7,000 Runes. Torch Attack. This weapon cannot be infused with Ashes of War. This weapon cannot be enchanted with Magic or boosted with Consumables When equipped, allows the player to see enemies that are normally invisible, allowing the player to lock on, and fight them normally. You do NOT need to meet the stat requirements to do this. You can have it in your off-hand and activate two-handed weapon mode for the weapon in your right hand. This will place the torch onto your character's back (torch will be visibly hanging onto your character's back) and its reveal hidden ability will still work. You can reveal players who used Concealing Veil talisman. This does NOT reveal invisible floors, invisible bridges, or illusory walls, except in the singular instance of the illusory walls in the Sage's CaveGrace. Why the Torch has this effect in this dungeon and nowhere else is unknown. This does NOT reveal invisible Teardrop Scarabs or the invisible sorcerers in places like the Kingsrealm RuinsLandmark. You do NOT need to raise the torch (default is hold left bumper on a controller) for the reveal hidden ability to work. Sell Value: 200 This is especially useful against the assassins in Ordina's EvergaolEvergaol, who are normally invisible and are thus harder to deal with.