
Spiked Club
Overview
- Category
- Hammer
- Max level
- +25
- Weight
- 5
- Damage type
- Strike
- Infusable
- Yes
- Hits per minute
- 62 C
- Overall tier
- C
Strengths
Innate bleed buildup, strike damage
Weaknesses
Short range, relatively slow for its class

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Locations
How to obtain
Combat stats
Attack
Guard
Attributes
Requirements
Scaling
Status buildup
Description
A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.
Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.
Notes
The Spiked Club weapon can be found at the following location:.
Drops from large Demi-Humans that wield it
Can be farmed from the large Demi-Human right outside the entrance of Volcano CaveGrace.
Also drops from the large Demi-Human just below the ledge at the beginning of Coastal CaveGrace.
Weapon Skill: Barbaric Roar
This weapon can be infused with Ashes of War
Can be buffed by Magic or Consumables
Spiked Club can be upgraded by using Smithing Stones.
This weapon has a unique R2.
Sell Value: 100
Base drop rate is 2% (at 100 Discovery).
A good weapon for pure Strength builds, Strength Arcane builds and pure Arcane builds.
With Heavy infusion, the Spiked Club has A scaling for Strength.
It has A scaling for Arcane with an Occult infusion, and since Arcane stat affects status effect buildup this allows Strength Arcane builds and Pure Arcane builds to quickly inflict Bleed buildup. The low Dexterity requirement also allows the Hero starting class to utilize this weapon without any investment on Dexterity.
NOTE: As of Patch 1.08, the speed and distance of some attacks has been increased and the recovery time has been reduced. While the poise damage of Hammers has been reduced, Poise damage when attacking with two-handed Hammers has been increased.
NOTE: As of Patch 1.09, the scaling values of this weapon were changed. Please refer to the Upgrades Table of this weapon below. Additionally, running attacks speed increase with reduced recovery time for hammers.
Other notes and player tips go here
The Spiked Club can be infused with Ashes of War. Click below for a list of all possible Ashes of War that can be applied to the hammer weapon.
See usable Ashes of War (click to reveal) All Affinities
Ash of War: Barbaric Roar (Default) Ash of War: Stamp (Upward Cut) Ash of War: Stamp (Sweep) Ash of War: Wild Strikes Ash of War: Lion's Claw Ash of War: Savage Lion's Claw Ash of War: Cragblade Ash of War: Kick Ash of War: Endure Ash of War: Ground Slam Ash of War: Hoarah Loux's Earthshaker Ash of War: War Cry Ash of War: Braggart's Roar Ash of War: Quickstep Ash of War: Bloodhound's Step Ash of War: Raptor of the Mists Ash of War: Beast's Roar Ash of War: Stormcaller Ash of War: Storm Stomp Ash of War: Determination Ash of War: Royal Knight's Resolve Only Standard, Heavy, Keen, Quality, Fire, and Flame Art
Ash of War: Flaming Strike Ash of War: Flame of the Redmanes Only Standard, Heavy, Keen, Quality, Lightning, and Sacred
Ash of War: Thunderbolt Ash of War: Lightning Slash Ash of War: Blinkbolt Ash of War: Lightning Ram Ash of War: Sacred Blade Ash of War: Prayerful Strike Ash of War: Sacred Order Ash of War: Shared Order Ash of War: Golden Slam Ash of War: Golden Vow Only Standard, Heavy, Keen, Quality, Magic, and Cold
Ash of War: Spinning Weapon Ash of War: Gravitas Ash of War: Chilling Mist Ash of War: Hoarfrost Stomp Ash of War: Divine Beast Frost Stomp Only Standard, Heavy, Keen, Quality, Poison, Blood, and Occult
Ash of War: Poisonous Mist Ash of War: The Poison Flower Blooms Twice Ash of War: White Shadow's Lure Ash of War: Shriek of Sorrow