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Torchpole
Torchpole
0
Max Level
25
Category
Spear
Hits per Minute62C
Physical Damage Type
Pierce
Infusable
Weight
6
Overall
D
AttackL0L25
Phy104E254.8D
Fire31E75.95E
Crit100E
GuardL0L25
Phys48D
Mag26E
Fire33C
Ligh26E
Holy26E
Stability34D
Resist16D
ScalingL0L25
Str41D61.5C
Dex41D61.5C
Requires
Str14D
Dex15E
Location
LimgraveRegion
Stormveil CastleDungeon
Dropped by
Exile Soldier2%
Strengths
Longer reach than a standard torch, deals fire damage
Weaknesses
Very low base damage, awkward moveset
Description
Torch fastened to a long pole. Lights up dark areas, but cannot be Raised overhead. Used by soldiers on watch, its attacks set foes aflame.
Notes
Players can obtain the Torchpole by killing the Stormveil CastleDungeon courtyard guards. One enemy dropping this weapon can be found close to Stormveil CliffsideGrace Site of Grace, just up the wooden stairs along the wall. Although tempting, it is not recommended that you use projectile weapons/ranged attacks from the Site of Grace to kill this enemy from afar, as upon death the soldier may fall off the edge. There are three torchpole carriers in the courtyard near the Liftside ChamberGrace site of grace. Head east from the grace and there will be one almost due south as you head down the first stairway, and another southeast; both standing on ramparts. The third is up the wooden stairway to the east. Charge Forth. This weapon cannot be infused with Ashes of War nor buffed with Magic or Consumables. Torchpole can be upgraded by using Smithing Stones. Sell Value: 100. Base drop rate is 2 (at 100 Discovery). Pros: really long range among its class. The third longest spear (not including great spears) behind the pike. The range is definitely noticeable, and helps keep you out of attack range much easier than other spears, though obviously not as well as the pike. That range also compliments Charge Forth very well, making it much easier to land (and avoid attacks during) than with shorter weapons. Gives off light, making it great for caves. The fire damage is very low, but proves super useful for any enemy that gets put into a special on-fire stun animation, like dogs and (especially) finger creepers. Cons: No infusing, no buffing. Locked scaling at the lower end of C (both Str and Dex are equal within C), and only scaling on the physical attacks. Paired with unimpressive base damage, and this thing's damage will be far outpaced by other spears that can utilize ashes and buffs. 2nd worst stamina damage in class, for seemingly no reason; most normal-sized spears max at 80, but this only gets up to 72, even though it weighs more than many of the others. quite counter-intuitive. No changing the skill off of Charge Forth. Charge Forth is a good skill, and definitely something people sleep on, but it adds very little to this weapons kit.